public override Dictionary <string, string> GetCharacterDisplayCalculationValues() { Dictionary <string, string> dictValues = new Dictionary <string, string>(); try { dictValues.Add("Overall Points", OverallPoints.ToString()); dictValues.Add("DPS Points", DPSPoints.ToString()); dictValues.Add("Survivability Points", SurvivabilityPoints.ToString()); float baseMiss = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 85] - BasicStats.PhysicalHit; float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 85] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise); float capMiss = (float)Math.Ceiling(baseMiss * StatConversion.RATING_PER_PHYSICALHIT); float capDodge = (float)Math.Ceiling(baseDodge * 400f * StatConversion.RATING_PER_EXPERTISE); string tipMiss = string.Empty; if (BasicStats.HitRating > capMiss) { tipMiss = string.Format("*Hit Rating %: {0}%\nOver the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, BasicStats.HitRating - capMiss); } else if (BasicStats.HitRating < capMiss) { tipMiss = string.Format("*Hit Rating %: {0}%\nUnder the cap by {1} Hit Rating", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100, capMiss - BasicStats.HitRating); } else { tipMiss = string.Format("*Hit Rating %: {0}%\nExactly at the cap", StatConversion.GetPhysicalHitFromRating(BasicStats.HitRating) * 100); } string tipDodge = string.Empty; if (BasicStats.ExpertiseRating > capDodge) { tipDodge = string.Format("*Expertise Rating %: {0}%\nOver the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, BasicStats.ExpertiseRating - capDodge); } else if (BasicStats.ExpertiseRating < capDodge) { tipDodge = string.Format("*Expertise Rating %: {0}%\nUnder the cap by {1} Expertise Rating", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f, capDodge - BasicStats.ExpertiseRating); } else { tipDodge = string.Format("*Expertise Rating %: {0}%\nExactly at the cap", StatConversion.GetExpertiseFromRating(BasicStats.ExpertiseRating) * 0.25f); } string tipHaste = string.Format("*Haste Rating %: {0}%", StatConversion.GetPhysicalHasteFromRating(BasicStats.HasteRating, CharacterClass.Druid) * 100f); string tipMastery = string.Format("*Increases the damage done by your bleed abilities by {0}%", ((StatConversion.GetMasteryFromRating(BasicStats.MasteryRating, CharacterClass.Druid) + 8f) * 0.031f) * 100f); dictValues.Add("Health", BasicStats.Health.ToString()); dictValues.Add("Attack Power", BasicStats.AttackPower.ToString()); dictValues.Add("Agility", BasicStats.Agility.ToString()); dictValues.Add("Strength", BasicStats.Strength.ToString()); dictValues.Add("Crit Rating", BasicStats.CritRating.ToString()); dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss); dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge); dictValues.Add("Mastery Rating", BasicStats.MasteryRating.ToString() + tipMastery); dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString() + tipHaste); dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks)); dictValues.Add("Crit Chance", CritChance.ToString() + "%"); dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s"); dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%"); dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString()); //dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString()); //dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString()); float chanceNonAvoided = 1f - (AvoidedAttacks / 100f); dictValues.Add("Melee", Abilities.MeleeStats.ToString()); dictValues.Add("Mangle", Abilities.MangleStats.ToString()); dictValues.Add("Shred", Abilities.ShredStats.ToString()); dictValues.Add("Ravage", Abilities.RavageStats.ToString()); dictValues.Add("Rake", Abilities.RakeStats.ToString()); dictValues.Add("Rip", Abilities.RipStats.ToString()); dictValues.Add("Bite", Abilities.BiteStats.ToString()); //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Melee Usage", abilityStats[0]); //dictValues.Add("Melee Stats", abilityStats[1]); //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Mangle Usage", abilityStats[0]); //dictValues.Add("Mangle Stats", abilityStats[1]); //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Shred Usage", abilityStats[0]); //dictValues.Add("Shred Stats", abilityStats[1]); //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Rake Usage", abilityStats[0]); //dictValues.Add("Rake Stats", abilityStats[1]); //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Rip Usage", abilityStats[0]); //dictValues.Add("Rip Stats", abilityStats[1]); //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Roar Usage", abilityStats[0]); //dictValues.Add("Roar Stats", abilityStats[1]); //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Bite Usage", abilityStats[0]); //dictValues.Add("Bite Stats", abilityStats[1]); //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done"; //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal)); //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal)); //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal)); //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal)); //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal)); //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal)); //string rotationDescription = string.Empty; //try //{ // rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.", // HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP, // HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "", // HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "", // HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "", // HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "", // HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle"); //} //catch (Exception ex) //{ // ex.ToString(); //} } catch (Exception ex) { new Base.ErrorBox() { Title = "Error Getting Cat Dictionary Values", Function = "GetCharacterDisplayCalculationValues()", TheException = ex, }.Show(); } return(dictValues); }
public override Dictionary <string, string> GetCharacterDisplayCalculationValues() { Dictionary <string, string> dictValues = new Dictionary <string, string>(); dictValues.Add("Overall Points", OverallPoints.ToString()); dictValues.Add("DPS Points", DPSPoints.ToString()); dictValues.Add("Survivability Points", SurvivabilityPoints.ToString()); float baseMiss = StatConversion.WHITE_MISS_CHANCE_CAP[TargetLevel - 80] - BasicStats.PhysicalHit; float baseDodge = StatConversion.WHITE_DODGE_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise); float baseParry = 0f; // StatConversion.WHITE_PARRY_CHANCE_CAP[TargetLevel - 80] - StatConversion.GetDodgeParryReducFromExpertise(BasicStats.Expertise); float capMiss = (float)Math.Ceiling(baseMiss * 100f * 32.78998947f); float capDodge = (float)Math.Ceiling(baseDodge * 100f * 32.78998947f); float capParry = (float)Math.Ceiling(baseParry * 100f * 32.78998947f); // TODO: Check this value string tipMiss = string.Empty; if (BasicStats.HitRating > capMiss) { tipMiss = string.Format("*Over the cap by {0} Hit Rating", BasicStats.HitRating - capMiss); } else if (BasicStats.HitRating < capMiss) { tipMiss = string.Format("*Under the cap by {0} Hit Rating", capMiss - BasicStats.HitRating); } else { tipMiss = "*Exactly at the cap"; } string tipDodge = string.Empty; if (BasicStats.ExpertiseRating > capDodge) { tipDodge = string.Format("*Over the cap by {0} Expertise Rating", BasicStats.ExpertiseRating - capDodge); } else if (BasicStats.ExpertiseRating < capDodge) { tipDodge = string.Format("*Under the cap by {0} Expertise Rating", capDodge - BasicStats.ExpertiseRating); } else { tipDodge = "*Exactly at the cap"; } dictValues.Add("Health", BasicStats.Health.ToString()); dictValues.Add("Attack Power", BasicStats.AttackPower.ToString()); dictValues.Add("Agility", BasicStats.Agility.ToString()); dictValues.Add("Strength", BasicStats.Strength.ToString()); dictValues.Add("Crit Rating", BasicStats.CritRating.ToString()); dictValues.Add("Hit Rating", BasicStats.HitRating.ToString() + tipMiss); dictValues.Add("Expertise Rating", BasicStats.ExpertiseRating.ToString() + tipDodge); dictValues.Add("Haste Rating", BasicStats.HasteRating.ToString()); dictValues.Add("Armor Penetration Rating", BasicStats.ArmorPenetrationRating.ToString()); dictValues.Add("Weapon Damage", "+" + BasicStats.WeaponDamage.ToString()); dictValues.Add("Avoided Attacks", string.Format("{0}%*{1}% Dodged, {2}% Missed", AvoidedAttacks, DodgedAttacks, MissedAttacks)); dictValues.Add("Crit Chance", CritChance.ToString() + "%"); dictValues.Add("Attack Speed", AttackSpeed.ToString() + "s"); dictValues.Add("Armor Mitigation", ArmorMitigation.ToString() + "%"); dictValues.Add("Optimal Rotation", HighestDPSRotation.ToString()); dictValues.Add("Optimal Rotation DPS", HighestDPSRotation.DPS.ToString()); dictValues.Add("Custom Rotation DPS", CustomRotation.DPS.ToString()); float chanceNonAvoided = 1f - (AvoidedAttacks / 100f); dictValues.Add("Melee", MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Mangle", MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Shred", ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Rake", RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Rip", RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Roar", RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); dictValues.Add("Bite", BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration)); //string[] abilityStats = MeleeStats.GetStatsTexts(HighestDPSRotation.MeleeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Melee Usage", abilityStats[0]); //dictValues.Add("Melee Stats", abilityStats[1]); //abilityStats = MangleStats.GetStatsTexts(HighestDPSRotation.MangleCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Mangle Usage", abilityStats[0]); //dictValues.Add("Mangle Stats", abilityStats[1]); //abilityStats = ShredStats.GetStatsTexts(HighestDPSRotation.ShredCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Shred Usage", abilityStats[0]); //dictValues.Add("Shred Stats", abilityStats[1]); //abilityStats = RakeStats.GetStatsTexts(HighestDPSRotation.RakeCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Rake Usage", abilityStats[0]); //dictValues.Add("Rake Stats", abilityStats[1]); //abilityStats = RipStats.GetStatsTexts(HighestDPSRotation.RipCount, 0, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Rip Usage", abilityStats[0]); //dictValues.Add("Rip Stats", abilityStats[1]); //abilityStats = RoarStats.GetStatsTexts(HighestDPSRotation.RoarCount, HighestDPSRotation.RoarCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Roar Usage", abilityStats[0]); //dictValues.Add("Roar Stats", abilityStats[1]); //abilityStats = BiteStats.GetStatsTexts(HighestDPSRotation.BiteCount, HighestDPSRotation.BiteCP, HighestDPSRotation.TotalDamage, chanceNonAvoided, Duration); //dictValues.Add("Bite Usage", abilityStats[0]); //dictValues.Add("Bite Stats", abilityStats[1]); //string attackFormat = "{0}%*Damage Per Hit: {1}, Damage Per Swing: {2}\r\n{0}% of Total Damage, {3} Damage Done"; //dictValues.Add("Melee Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MeleeDamageTotal / HighestDPSRotation.DamageTotal, MeleeDamagePerHit, MeleeDamagePerSwing, HighestDPSRotation.MeleeDamageTotal)); //dictValues.Add("Mangle Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.MangleDamageTotal / HighestDPSRotation.DamageTotal, MangleDamagePerHit, MangleDamagePerSwing, HighestDPSRotation.MangleDamageTotal)); //dictValues.Add("Shred Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.ShredDamageTotal / HighestDPSRotation.DamageTotal, ShredDamagePerHit, ShredDamagePerSwing, HighestDPSRotation.ShredDamageTotal)); //dictValues.Add("Rake Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RakeDamageTotal / HighestDPSRotation.DamageTotal, RakeDamagePerHit, RakeDamagePerSwing, HighestDPSRotation.RakeDamageTotal)); //dictValues.Add("Rip Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.RipDamageTotal / HighestDPSRotation.DamageTotal, RipDamagePerHit, RipDamagePerSwing, HighestDPSRotation.RipDamageTotal)); //dictValues.Add("Bite Damage", string.Empty);//.Format(attackFormat, 100f * HighestDPSRotation.BiteDamageTotal / HighestDPSRotation.DamageTotal, BiteDamagePerHit, BiteDamagePerSwing, HighestDPSRotation.BiteDamageTotal)); //string rotationDescription = string.Empty; //try //{ // rotationDescription = string.Format("{0}*Keep {1}cp Savage Roar up.\r\n{2}{3}{4}{5}Use {6} for combo points.", // HighestDPSRotation.Name.Replace(" + ", "+"), HighestDPSRotation.RoarCP, // HighestDPSRotation.Name.Contains("Rake") ? "Keep Rake up.\r\n" : "", // HighestDPSRotation.Name.Contains("Rip") ? "Keep 5cp Rip up.\r\n" : "", // HighestDPSRotation.Name.Contains("Mangle") ? "Keep Mangle up.\r\n" : "", // HighestDPSRotation.Name.Contains("Bite") ? string.Format("Use {0}cp Ferocious Bites to spend extra combo points.\r\n", HighestDPSRotation.BiteCP) : "", // HighestDPSRotation.Name.Contains("Shred") ? "Shred" : "Mangle"); //} //catch (Exception ex) //{ // ex.ToString(); //} return(dictValues); }