public void Game_is_Tie() { var player1 = new Cricket(); var player2 = new Cricket(); player1.Score(9); player2.Score(9); player1.Winner(player2); Assert.IsTrue(player1.isWinner == true && player2.isWinner == true); }
public void Winner_OfGame_ShouldBe_PlayerFirst() { var player1 = new Cricket(); var player2 = new Cricket(); player1.Score(10); player2.Score(9); player1.Winner(player2); Assert.IsTrue(player1.isWinner == true && player2.isWinner == false); }
public void Match_Tie() { var game = new Cricket(); game.StartPlay(0); game.UpdateScore(0, 6); game.UpdateScore(0, 6); game.UpdateScore(0, 6); game.UpdatePlayerStatus(0); game.StartPlay(1); game.UpdateScore(1, 6); game.UpdateScore(1, 6); game.UpdateScore(1, 6); game.UpdatePlayerStatus(1); Assert.AreEqual(game.Winner(), 0); }
public void Winner_Of_The_Game() { var game = new Cricket(); game.StartPlay(0); game.UpdateScore(0, 6); game.UpdateScore(0, 6); game.UpdateScore(0, 6); game.UpdatePlayerStatus(0); game.StartPlay(1); game.UpdateScore(1, 2); game.UpdateScore(1, 3); game.UpdateScore(1, 4); game.UpdatePlayerStatus(1); Assert.AreEqual(game.Winner(), 1); }
public void ThenPlayerIsTheWinnerOfTheGame(int playerID) { _game.Winner().Should().Be(playerID); }