예제 #1
0
 public override void CriInternalUpdate()
 {
     CriAtomPlugin.criAtomUnitySequencer_ExecuteQueuedEventCallbacks();
     CriAtomPlugin.criAtomUnity_ExecuteQueuedBeatSyncCallbacks();
 }
예제 #2
0
 private void Update()
 {
     CriAtomPlugin.criAtomUnitySequencer_ExecuteQueuedEventCallbacks();
     CriAtomPlugin.criAtomUnity_ExecuteQueuedBeatSyncCallbacks();
 }