protected void OnEditorScreenChanged(EditorScreen screen) { if (screen == EditorScreen.Crew) { RemapFillButton(); CrewRandRRoster.HideVacationingCrew(); } else { CrewRandRRoster.RestoreVacationingCrew(); } }
private void onGUILaunchScreenSpawn(GameEvents.VesselSpawnInfo info) { CrewRandRRoster.HideVacationingCrew(); }