private void setCrewInformation() { //Displaying the crew members name and stats crew = manager.crewMembers[manager.crewIndex]; crewName.text = crew.getName(); newText.text = crew.getName(); crewInfo.text = "\n" + crew.getCrewClass() + "\n" + crew.getLevel() + "\n" + crew.getAttack() + " / " + crew.getDefense() + "\n" + crew.getSpeed(); }
public void CreateFromData(CrewMemberData data) { persistedData = data; this.atk = data.getAttack(); this.def = data.getDefense(); this.spd = data.getSpeed(); this.combatantName = data.getName(); this.health = data.getHealth(); this.crewClass = data.getCrewClass(); switch (crewClass) { case CrewMemberData.CrewClass.Assassin: ability = new AbilityDoubleStrike(); break; case CrewMemberData.CrewClass.Tank: ability = new AbilityTaunt(); break; case CrewMemberData.CrewClass.Bomber: ability = new AbilityBomb(); break; } this.actualDef = def; }
private void setCrewInformation() { //Displaying the crew members name and stats crew = manager.crewMembers[manager.crewIndex]; if (alreadySelectedForExploration(crew)) { crewInfo.text = "All crew members \nselected for exploration"; } else { crewInfo.text = crew.getName() + "\n" + crew.getCrewClass() + "\n" + crew.getLevel() + "\n" + crew.getAttack() + "/" + crew.getDefense() + "\n" + crew.getSpeed(); } }