void MoveFocusTo( CreditsButton newFocusedButton ) { if (newFocusedButton != null) { focusedButton = newFocusedButton; } }
public void BackToMenu() { startButton.SetActive(true); CreditsButton.SetActive(true); exitButton.SetActive(true); Destroy(GameObject.FindGameObjectWithTag("BackButton")); Destroy(GameObject.FindGameObjectWithTag("CreditsText")); }
IEnumerator SpawnCredits() { for (int i = 0; i < names.Length; i++) { CreditsButton cb = Instantiate(creditsButton, new Vector3(Camera.main.ViewportToWorldPoint(new Vector2(Random.value, 0)).x, Camera.main.ViewportToWorldPoint(new Vector2(0, 1)).y, 0), creditsButton.transform.rotation); cb.SetText(names[i]); yield return(new WaitForSeconds(1)); } }
public void helpBackClicked() { HelpText.SetActive(false); HelpBackButton.SetActive(false); StartButton.SetActive(true); CreditsButton.SetActive(true); ExitButton.SetActive(true); HelpButton.SetActive(true); }
public void creditsClicked() { BackCreditsButton.SetActive(true); CreditsText.SetActive(true); StartButton.SetActive(false); CreditsButton.SetActive(false); ExitButton.SetActive(false); HelpButton.SetActive(false); }
public void Credits() { startButton.SetActive(false); CreditsButton.SetActive(false); exitButton.SetActive(false); Button backButton = Instantiate(back); backButton.transform.SetParent(this.transform, false); //backButton.gameObject.SetActive(true); backButton.onClick.AddListener(BackToMenu); Text credits = Instantiate(creditsText); credits.transform.SetParent(this.transform, false); }
void Update() { Classic = StartButton.GetComponent <ClickItem>().Clicked; if (Classic == true) { ClassicStart(); } Quit = QuitButton.GetComponent <ClickItem>().Clicked; if (Quit == true) { QuitGame(); } Info = InfoButton.GetComponent <ClickItem>().Clicked; if (Info == true) { InfoStart(); } Credits = CreditsButton.GetComponent <ClickItem>().Clicked; if (Credits == true) { CreditsStart(); } }