private void ParseClearTarget(Internal.CommunicationStream message) { uint creatureId = 0; if (OpenTibiaUnity.GameManager.GetFeature(GameFeature.GameAttackSeq)) { creatureId = message.ReadUnsignedInt(); } Creatures.Creature creature; if (!!(creature = CreatureStorage.AttackTarget) && (creature.Id == creatureId || creatureId == 0)) { CreatureStorage.SetAttackTarget(null, false); } else if (!!(creature = CreatureStorage.FollowTarget) && (creature.Id == creatureId || creatureId == 0)) { CreatureStorage.SetFollowTarget(null, false); } }