void Start() { wanderState = new CreatureStateWander(); state = wanderState; agent = GetComponent <NavMeshAgent>(); }
void Start() { //Coge los animators de las 5/6 partes que componen cada criatura. anims = GetComponentsInChildren<Animator>(); wanderState = new CreatureStateWander(); state = wanderState; agent = GetComponent<NavMeshAgent>(); }