예제 #1
0
 static void DataChangeCallback(StatMessaging.Change[] obj)
 {
     foreach (StatMessaging.Change change in obj)
     {
         if (change.action == StatMessaging.ChangeType.added || change.action == StatMessaging.ChangeType.modified)
         {
             CreaturePresenter.TryGetAsset(change.cid, out CreatureBoardAsset creatureAsset);
             UpdatePersistentEffect(creatureAsset, change.value);
         }
     }
 }
예제 #2
0
        private static void InitializeFromEffectName(string creatureId, string effectName, string name)
        {
            CreaturePresenter.TryGetAsset(new CreatureGuid(creatureId), out CreatureBoardAsset creatureAsset);

            if (creatureAsset != null)
            {
                PersistentEffects.InitializeMiniAsEffect(creatureAsset, effectName, name);
            }
            else
            {
                Log.Debug($"creatureAsset is null this update cycle....");
            }
        }
예제 #3
0
        private static void InitializeFromPersistentEffect(string creatureId, IOldPersistentEffect persistentEffect, string newCreatureName)
        {
            CreaturePresenter.TryGetAsset(new CreatureGuid(creatureId), out CreatureBoardAsset creatureAsset);

            if (creatureAsset != null)
            {
                PersistentEffects.InitializeMiniFromPersistentEffect(creatureAsset, persistentEffect, newCreatureName);
            }
            else
            {
                Log.Warning($"creatureAsset is null (ID = {creatureId}) this update cycle....");
            }
        }
예제 #4
0
 public static void TryCreateCrocodile(Vector3 position)
 {
     //CreatureManager.CreateAndAddNewCreature(data, position, rotation)
     CreaturePresenter.TryGetAsset(new CreatureGuid("ff5f5a76-bef7-4f83-a823-dd1be9dc01f3"), out CreatureBoardAsset crocodile);
     if (crocodile != null)
     {
         Log.Debug($"Crocodile created.");
         CreaturePresenter.TeleportCreature(crocodile, position);
     }
     else
     {
         Log.Debug($"Crocodile not found.");
     }
 }