예제 #1
0
    private void Die()
    {
        gameController.startDay -= StartDay;
        gameController.stopDay  -= StopDay;

        creatureMovement.Die();

        Destroy(gameObject);
    }
예제 #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.layer == 0 || other.gameObject.layer == 9)
        {
            onJumping = false;
        }

        if (other.gameObject.layer == 9)
        {
            BlockStatus block = other.gameObject.GetComponent <BlockStatus>();

            switch (block.type)
            {
            case "Jumper":
                Vector2 jumperVelocity = new Vector2(0, block.value);
                rigid.AddForce(jumperVelocity, ForceMode2D.Impulse);
                break;

            case "DJumper":
                jumpCount  = 0;
                doubleJump = true;
                break;

            case "PortalEnter":
                Vector3 anotherPortalPos = block.portal.transform.position;
                Vector3 warpPos          = new Vector3(anotherPortalPos.x, anotherPortalPos.y + 2f, anotherPortalPos.z);
                transform.position = warpPos;
                break;
            }
        }

        if (other.gameObject.tag == "Creature" && !other.isTrigger && rigid.velocity.y < -4f)
        {
            CreatureMovement creature = other.gameObject.GetComponent <CreatureMovement>();
            creature.Die();

            Vector2 killVelocity = new Vector2(0, 14f);
            rigid.AddForce(killVelocity, ForceMode2D.Impulse);

            ScoreManager.setScore(creature.score);
        }
        else if (other.gameObject.tag == "Creature" && !other.isTrigger && !(rigid.velocity.y < -4f) && !isUnBeatTime)
        {
            Vector2 attackedVelocity = Vector2.zero;

            if (other.gameObject.transform.position.x > transform.position.x)
            {
                attackedVelocity = new Vector2(-2f, 7f);
            }
            else
            {
                attackedVelocity = new Vector2(2f, 7f);
            }
            rigid.AddForce(attackedVelocity, ForceMode2D.Impulse);

            health--;
            if (health > 0)
            {
                isUnBeatTime = true;
                StartCoroutine("UnBeatTime");
            }
        }

        if (other.gameObject.tag == "Fall")
        {
            health = 0;
        }

        if (other.gameObject.tag == "Coin")
        {
            BlockStatus coin = other.gameObject.GetComponent <BlockStatus>();
            ScoreManager.setScore((int)coin.value);

            Destroy(other.gameObject, 0f);
        }

        if (other.gameObject.tag == "End")
        {
            GameManager.EndGame();
        }

        if (other.gameObject.tag == "Key")
        {
            isKey = true;
            Destroy(key);
        }

        if (other.gameObject.tag == "Prison")
        {
            if (isKey)
            {
                isPrison = false;
                Destroy(prison);
            }
        }

        if (other.gameObject.tag == "Zinha")
        {
            if (isKey)
            {
                if (!isPrison)
                {
                    GameManager.EndGame();
                }
            }
        }
    }