/// <summary> /// 获取指定等级在指定经验下的经验进度 /// </summary> /// <param name="level"></param> /// <param name="exp"></param> /// <returns></returns> public float GetExpProgress(int level, uint exp) { return(CreatureEXPInfo.GetExpGrogress(level, exp)); }
/// <summary> /// 获取指定等级在指定经验下的进度条进都 /// 经验条进度每 10% 作为分段,即结果只包含 0.1, 0.2, 0.3 ... 0.9, 1.0 /// </summary> /// <returns></returns> public float GetExpBarProgress(int level, uint exp) { var p = CreatureEXPInfo.GetExpGrogressInt(level, exp) + 5; return((p / 10) * 0.1f); }