예제 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 31)
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "hp_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_min]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_max]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_min]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_max]位置不对应"); return(false);
        }
        if (vecLine[6] != "p_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_def]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_min]位置不对应"); return(false);
        }
        if (vecLine[8] != "s_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_max]位置不对应"); return(false);
        }
        if (vecLine[9] != "s_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_def]位置不对应"); return(false);
        }
        if (vecLine[10] != "hit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit_value]位置不对应"); return(false);
        }
        if (vecLine[11] != "dodge_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge_value]位置不对应"); return(false);
        }
        if (vecLine[12] != "crit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_value]位置不对应"); return(false);
        }
        if (vecLine[13] != "resilience_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience_value]位置不对应"); return(false);
        }
        if (vecLine[14] != "penetrate_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate_value]位置不对应"); return(false);
        }
        if (vecLine[15] != "block_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block_value]位置不对应"); return(false);
        }
        if (vecLine[16] != "life_per_sec")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_per_sec]位置不对应"); return(false);
        }
        if (vecLine[17] != "life_steal_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_chance]位置不对应"); return(false);
        }
        if (vecLine[18] != "life_steal_rate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_rate]位置不对应"); return(false);
        }
        if (vecLine[19] != "thorns_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_chance]位置不对应"); return(false);
        }
        if (vecLine[20] != "thorns_amount")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_amount]位置不对应"); return(false);
        }
        if (vecLine[21] != "exp")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[exp]位置不对应"); return(false);
        }
        if (vecLine[22] != "knockback_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[knockback_res]位置不对应"); return(false);
        }
        if (vecLine[23] != "hit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit]位置不对应"); return(false);
        }
        if (vecLine[24] != "dodge")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge]位置不对应"); return(false);
        }
        if (vecLine[25] != "crit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit]位置不对应"); return(false);
        }
        if (vecLine[26] != "resilience")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience]位置不对应"); return(false);
        }
        if (vecLine[27] != "penetrate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate]位置不对应"); return(false);
        }
        if (vecLine[28] != "block")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block]位置不对应"); return(false);
        }
        if (vecLine[29] != "crit_dmg")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_dmg]位置不对应"); return(false);
        }
        if (vecLine[30] != "crit_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_res]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)31)
            {
                return(false);
            }
            CreatureCombatBasicElement member = new CreatureCombatBasicElement();
            member.id                = Convert.ToInt32(vecLine[0]);
            member.note              = vecLine[1];
            member.hp_min            = Convert.ToInt32(vecLine[2]);
            member.hp_max            = Convert.ToInt32(vecLine[3]);
            member.p_atk_min         = Convert.ToInt32(vecLine[4]);
            member.p_atk_max         = Convert.ToInt32(vecLine[5]);
            member.p_def             = Convert.ToInt32(vecLine[6]);
            member.s_atk_min         = Convert.ToInt32(vecLine[7]);
            member.s_atk_max         = Convert.ToInt32(vecLine[8]);
            member.s_def             = Convert.ToInt32(vecLine[9]);
            member.hit_value         = Convert.ToInt32(vecLine[10]);
            member.dodge_value       = Convert.ToInt32(vecLine[11]);
            member.crit_value        = Convert.ToInt32(vecLine[12]);
            member.resilience_value  = Convert.ToInt32(vecLine[13]);
            member.penetrate_value   = Convert.ToInt32(vecLine[14]);
            member.block_value       = Convert.ToInt32(vecLine[15]);
            member.life_per_sec      = Convert.ToSingle(vecLine[16]);
            member.life_steal_chance = Convert.ToSingle(vecLine[17]);
            member.life_steal_rate   = Convert.ToSingle(vecLine[18]);
            member.thorns_chance     = Convert.ToSingle(vecLine[19]);
            member.thorns_amount     = Convert.ToInt32(vecLine[20]);
            member.exp               = Convert.ToInt32(vecLine[21]);
            member.knockback_res     = Convert.ToSingle(vecLine[22]);
            member.hit               = Convert.ToSingle(vecLine[23]);
            member.dodge             = Convert.ToSingle(vecLine[24]);
            member.crit              = Convert.ToSingle(vecLine[25]);
            member.resilience        = Convert.ToSingle(vecLine[26]);
            member.penetrate         = Convert.ToSingle(vecLine[27]);
            member.block             = Convert.ToSingle(vecLine[28]);
            member.crit_dmg          = Convert.ToSingle(vecLine[29]);
            member.crit_res          = Convert.ToSingle(vecLine[30]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
예제 #2
0
 private CreatureCombatBasicTable()
 {
     m_mapElements    = new Dictionary <int, CreatureCombatBasicElement>();
     m_emptyItem      = new CreatureCombatBasicElement();
     m_vecAllElements = new List <CreatureCombatBasicElement>();
 }
예제 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 31)
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "note")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[note]位置不对应"); return(false);
        }
        if (vecLine[2] != "hp_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_min]位置不对应"); return(false);
        }
        if (vecLine[3] != "hp_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hp_max]位置不对应"); return(false);
        }
        if (vecLine[4] != "p_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_min]位置不对应"); return(false);
        }
        if (vecLine[5] != "p_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_atk_max]位置不对应"); return(false);
        }
        if (vecLine[6] != "p_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[p_def]位置不对应"); return(false);
        }
        if (vecLine[7] != "s_atk_min")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_min]位置不对应"); return(false);
        }
        if (vecLine[8] != "s_atk_max")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_atk_max]位置不对应"); return(false);
        }
        if (vecLine[9] != "s_def")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[s_def]位置不对应"); return(false);
        }
        if (vecLine[10] != "hit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit_value]位置不对应"); return(false);
        }
        if (vecLine[11] != "dodge_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge_value]位置不对应"); return(false);
        }
        if (vecLine[12] != "crit_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_value]位置不对应"); return(false);
        }
        if (vecLine[13] != "resilience_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience_value]位置不对应"); return(false);
        }
        if (vecLine[14] != "penetrate_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate_value]位置不对应"); return(false);
        }
        if (vecLine[15] != "block_value")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block_value]位置不对应"); return(false);
        }
        if (vecLine[16] != "life_per_sec")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_per_sec]位置不对应"); return(false);
        }
        if (vecLine[17] != "life_steal_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_chance]位置不对应"); return(false);
        }
        if (vecLine[18] != "life_steal_rate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[life_steal_rate]位置不对应"); return(false);
        }
        if (vecLine[19] != "thorns_chance")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_chance]位置不对应"); return(false);
        }
        if (vecLine[20] != "thorns_amount")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[thorns_amount]位置不对应"); return(false);
        }
        if (vecLine[21] != "exp")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[exp]位置不对应"); return(false);
        }
        if (vecLine[22] != "knockback_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[knockback_res]位置不对应"); return(false);
        }
        if (vecLine[23] != "hit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[hit]位置不对应"); return(false);
        }
        if (vecLine[24] != "dodge")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[dodge]位置不对应"); return(false);
        }
        if (vecLine[25] != "crit")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit]位置不对应"); return(false);
        }
        if (vecLine[26] != "resilience")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[resilience]位置不对应"); return(false);
        }
        if (vecLine[27] != "penetrate")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[penetrate]位置不对应"); return(false);
        }
        if (vecLine[28] != "block")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[block]位置不对应"); return(false);
        }
        if (vecLine[29] != "crit_dmg")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_dmg]位置不对应"); return(false);
        }
        if (vecLine[30] != "crit_res")
        {
            Ex.Logger.Log("CreatureCombatBasic.csv中字段[crit_res]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreatureCombatBasicElement member = new CreatureCombatBasicElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.note);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hp_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hp_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_atk_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_atk_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.p_def);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_atk_min);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_atk_max);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.s_def);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.hit_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.dodge_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.crit_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.resilience_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.penetrate_value);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.block_value);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_per_sec);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_steal_chance);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.life_steal_rate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.thorns_chance);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.thorns_amount);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.exp);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.knockback_res);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.hit);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.dodge);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.resilience);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.penetrate);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.block);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit_dmg);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.crit_res);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }