void ExportCreation() { if (VCEditor.s_Scene == null || VCEditor.s_Scene.m_IsoData == null) { Debug.Log("VCEditor IsoData is null!"); return; } new_creation = new CreationData(); new_creation.m_ObjectID = CreationMgr.QueryNewId(); new_creation.m_RandomSeed = UnityEngine.Random.value; new_creation.m_Resource = VCEditor.s_Scene.m_IsoData.Export(); new_creation.ReadRes(); new_creation.GenCreationAttr(); // 计算属性 if (new_creation.SaveRes()) { new_creation.BuildPrefab(); new_creation.Register(); CreationMgr.AddCreation(new_creation); } else { Debug.Log("Save creation resource file failed !"); new_creation.Destroy(); return; } GameObject obj = CreationMgr.InstantiateCreation(new_creation.m_ObjectID, 0, true, null); if (obj != null) { if (new_creation.m_Attribute.m_Type == ECreation.Vehicle) { obj.transform.localPosition = ExportPosVehicle.position; } if (new_creation.m_Attribute.m_Type == ECreation.Aircraft) { obj.transform.localPosition = ExportPosAircraft.position; } if (new_creation.m_Attribute.m_Type == ECreation.Boat) { obj.transform.localPosition = ExportPosBoat.position; } ZXCameraCtrl ZXCamera = mMainCamera.GetComponent <ZXCameraCtrl>(); ZXCamera.Following = obj.transform; } creation_obj = obj; }