예제 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 14)
        {
            Ex.Logger.Log("CreateRole.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "race")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race]位置不对应"); return(false);
        }
        if (vecLine[2] != "sex")
        {
            Ex.Logger.Log("CreateRole.csv中字段[sex]位置不对应"); return(false);
        }
        if (vecLine[3] != "race_name")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_name]位置不对应"); return(false);
        }
        if (vecLine[4] != "race_description")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_description]位置不对应"); return(false);
        }
        if (vecLine[5] != "race_icon")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_icon]位置不对应"); return(false);
        }
        if (vecLine[6] != "desc_occupations")
        {
            Ex.Logger.Log("CreateRole.csv中字段[desc_occupations]位置不对应"); return(false);
        }
        if (vecLine[7] != "default_gender")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_gender]位置不对应"); return(false);
        }
        if (vecLine[8] != "default_male_model")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_male_model]位置不对应"); return(false);
        }
        if (vecLine[9] != "default_female_model")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_female_model]位置不对应"); return(false);
        }
        if (vecLine[10] != "default_male_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_male_id]位置不对应"); return(false);
        }
        if (vecLine[11] != "default_female_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_female_id]位置不对应"); return(false);
        }
        if (vecLine[12] != "male_role_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[male_role_id]位置不对应"); return(false);
        }
        if (vecLine[13] != "female_role_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[female_role_id]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)14)
            {
                return(false);
            }
            CreateRoleElement member = new CreateRoleElement();
            member.id                   = Convert.ToInt32(vecLine[0]);
            member.race                 = Convert.ToInt32(vecLine[1]);
            member.sex                  = vecLine[2];
            member.race_name            = Convert.ToInt32(vecLine[3]);
            member.race_description     = Convert.ToInt32(vecLine[4]);
            member.race_icon            = vecLine[5];
            member.desc_occupations     = Convert.ToInt32(vecLine[6]);
            member.default_gender       = Convert.ToInt32(vecLine[7]);
            member.default_male_model   = Convert.ToInt32(vecLine[8]);
            member.default_female_model = Convert.ToInt32(vecLine[9]);
            member.default_male_id      = Convert.ToInt32(vecLine[10]);
            member.default_female_id    = Convert.ToInt32(vecLine[11]);
            member.male_role_id         = vecLine[12];
            member.female_role_id       = vecLine[13];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }
예제 #2
0
 private CreateRoleTable()
 {
     m_mapElements    = new Dictionary <int, CreateRoleElement>();
     m_emptyItem      = new CreateRoleElement();
     m_vecAllElements = new List <CreateRoleElement>();
 }
예제 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 14)
        {
            Ex.Logger.Log("CreateRole.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[id]位置不对应"); return(false);
        }
        if (vecLine[1] != "race")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race]位置不对应"); return(false);
        }
        if (vecLine[2] != "sex")
        {
            Ex.Logger.Log("CreateRole.csv中字段[sex]位置不对应"); return(false);
        }
        if (vecLine[3] != "race_name")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_name]位置不对应"); return(false);
        }
        if (vecLine[4] != "race_description")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_description]位置不对应"); return(false);
        }
        if (vecLine[5] != "race_icon")
        {
            Ex.Logger.Log("CreateRole.csv中字段[race_icon]位置不对应"); return(false);
        }
        if (vecLine[6] != "desc_occupations")
        {
            Ex.Logger.Log("CreateRole.csv中字段[desc_occupations]位置不对应"); return(false);
        }
        if (vecLine[7] != "default_gender")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_gender]位置不对应"); return(false);
        }
        if (vecLine[8] != "default_male_model")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_male_model]位置不对应"); return(false);
        }
        if (vecLine[9] != "default_female_model")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_female_model]位置不对应"); return(false);
        }
        if (vecLine[10] != "default_male_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_male_id]位置不对应"); return(false);
        }
        if (vecLine[11] != "default_female_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[default_female_id]位置不对应"); return(false);
        }
        if (vecLine[12] != "male_role_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[male_role_id]位置不对应"); return(false);
        }
        if (vecLine[13] != "female_role_id")
        {
            Ex.Logger.Log("CreateRole.csv中字段[female_role_id]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            CreateRoleElement member = new CreateRoleElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race);
            readPos += GameAssist.ReadString(binContent, readPos, out member.sex);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race_name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.race_description);
            readPos += GameAssist.ReadString(binContent, readPos, out member.race_icon);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.desc_occupations);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.default_gender);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.default_male_model);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.default_female_model);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.default_male_id);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.default_female_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.male_role_id);
            readPos += GameAssist.ReadString(binContent, readPos, out member.female_role_id);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.id] = member;
        }
        return(true);
    }