// Use this for initialization void Awake() { if (instance == null) { instance = this; tilePool = GameObject.FindGameObjectWithTag("EventSystem").GetComponent <TilePool>(); GenerationMap = this.gameObject.AddComponent <GameMap>(); GenerationMap.AttachMapGameObject(); forestGenerator = this.gameObject.GetComponent <ForestGenerator>(); GenerationMap.AttachForestGenerator(forestGenerator); GenerationMap.AttachTiles(); CreatePaths.AttachMap(GenerationMap); CreatePaths.AttachTiles(GetCurrentBiomeTileSet().Road, GetCurrentBiomeTileSet().Shallows, GetCurrentBiomeTileSet().Water); displaySelected = canvas.GetComponent <DisplaySelected>(); } else { instance.tilePool = this.gameObject.GetComponent <TilePool>(); instance.canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent <Canvas>(); Destroy(this); } gamePlayCam = cam1.GetComponent <Camera>(); gamePlayCam.enabled = true; topDownCam = cam2.GetComponent <Camera>(); topDownCam.enabled = false; testingPhaseCanvas.enabled = false; }
public void StartGenerationProcess() { if (Height <= 0 || Width <= 0) { //EditorUtility.DisplayDialog("Empty Map", "The height and/or width = 0", "Coolio"); return; } GenerationMap.AttachTiles(); CreatePaths.AttachTiles(GetCurrentBiomeTileSet().Road, GetCurrentBiomeTileSet().Shallows, GetCurrentBiomeTileSet().Water); //Reset map GenerationMap.CreateEmptyMap(Width); forestGenerator.ResetTrees(); switch (SelectedMapTypeX) { case MapTypeX.Plains: GeneratePlains(); break; case MapTypeX.Costal: GenerateCostal(); break; case MapTypeX.Islands: GenerateIslands(); break; default: GeneratePlains(); break; } //RandomTilesMap rtm = new RandomTilesMap(); //rtm.GenerateRandomTileMap(GenerationMap, tilePool.GetTileSetFromBiomeType(SelectedMapType)); //CreateNoiseBlob.CreateBlobAtPosition(GenerationMap, new MapPoint(30, 30),2, tilePool.GetWaterTile()); //forestGenerator.AddTreeToMap(new MapPoint(10, 10)); //forestGenerator.CreateTreeBlobAtPosition(GenerationMap, new MapPoint(24, 24), 2); GenerationMap.ApplySandNextToWater(); GenerationMap.GenerateMap(); MoveGamePlayCam(); }