예제 #1
0
 private void Awake()
 {
     createLand = GameObject.Find("CreateLandButton").GetComponent <CreateLand>();
 }
예제 #2
0
 public void Enter()
 {
     _owner.SelectObjectRef.enabled = false;
     _owner.ActiveState             = LevelManager.StatesEnum.CreatingLand;
     _createLand = _owner.CreateLandRef.GetComponent <CreateLand>();
 }