public void OurRemoteAsyncCallBack_CreateHouseRelationship(IAsyncResult ar) { RemoteAsyncDelegate_CreateHouseRelationship asyncDelegate = (RemoteAsyncDelegate_CreateHouseRelationship) ((AsyncResult) ar).AsyncDelegate; try { this.storeRPCresult(ar, asyncDelegate.EndInvoke(ar)); } catch (Exception exception) { CreateHouseRelationship_ReturnType returnData = new CreateHouseRelationship_ReturnType(); this.manageRemoteExpection(ar, returnData, exception); } }
private void createHouseRelationshipCallback(CreateHouseRelationship_ReturnType returnData) { if (returnData.Success) { GameEngine.Instance.World.HouseAllies = returnData.yourHouseAllies; GameEngine.Instance.World.HouseEnemies = returnData.yourHouseEnemies; this.init(false); } else { this.diplomacyEnemyButton.Enabled = true; this.diplomacyAllyButton.Enabled = true; this.diplomacyNeutralButton.Enabled = true; } }