public void OnQuery_GACHA_DETAIL_MAX_PARAM_FROM_NEWS() { object[] array = GameSection.GetEventData() as object[]; uint num = (uint)array[0]; int num2 = (int)array[1]; CreateEquipItemTable.CreateEquipItemData[] sortedCreateEquipItemsByPart = Singleton <CreateEquipItemTable> .I.GetSortedCreateEquipItemsByPart(num); if (num2 >= sortedCreateEquipItemsByPart.Length || num2 <= -1) { GameSection.StopEvent(); } else { CreateEquipItemTable.CreateEquipItemData createEquipItemData = sortedCreateEquipItemsByPart[num2]; uint equipItemID = createEquipItemData.equipItemID; EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(equipItemID); GameSection.ChangeEvent("DETAIL_MAX_PARAM", new object[3] { ItemDetailEquip.CURRENT_SECTION.GACHA_EQUIP_PREVIEW, equipItemData, num }); } }
public override void ResetData() { selectCreateEquipItemType = SortBase.TYPE.ONE_HAND_SWORD; selectEquipData = null; generateTableData = null; createEquipItemTable = null; base.ResetData(); }
public override void Initialize() { SmithManager.SmithGrowData smithData = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>(); itemInfo = smithData.selectEquipData; shadowEvolveData = itemInfo.tableData.GetShadowEvolveEquipTable(); EquipItemTable.EquipItemData rootEquipTable = shadowEvolveData.GetRootEquipTable(); createData = Singleton <CreateEquipItemTable> .I.GetCreateItemDataByEquipItem(rootEquipTable.id); base.Initialize(); }
private void OnQuery_LOTTERY_LIST() { CreateEquipItemTable.CreateEquipItemData createEquipItemByPart = Singleton <CreateEquipItemTable> .I.GetCreateEquipItemByPart(materialId, GetCurrentEquipItemData().type); if (createEquipItemByPart == null) { GameSection.StopEvent(); } else { GameSection.SetEventData(createEquipItemByPart); } }
public ERR_SMITH_SEND CheckCreateEquipItem(uint create_id) { CreateEquipItemTable.CreateEquipItemData createEquipItemTableData = Singleton <CreateEquipItemTable> .I.GetCreateEquipItemTableData(create_id); if (!MonoBehaviourSingleton <InventoryManager> .I.IsHaveingMaterial(createEquipItemTableData.needMaterial)) { return(ERR_SMITH_SEND.NOT_ENOUGH_MATERIAL); } if (MonoBehaviourSingleton <UserInfoManager> .I.userStatus.money < (int)createEquipItemTableData.needMoney) { return(ERR_SMITH_SEND.NOT_ENOUGH_MONEY); } return(ERR_SMITH_SEND.NONE); }
protected override IEnumerator DoInitialize() { bool wait = true; CreateEquipItemTable.CreateEquipItemData createEquipItemTable = GameSection.GetEventData() as CreateEquipItemTable.CreateEquipItemData; MonoBehaviourSingleton <SmithManager> .I.SendGetAbilityListPreGenerate(createEquipItemTable.id, delegate(Error error, List <SmithGetAbilityListForCreateModel.Param> list) { ((_003CDoInitialize_003Ec__IteratorC5) /*Error near IL_0048: stateMachine*/)._003Cwait_003E__0 = false; ((_003CDoInitialize_003Ec__IteratorC5) /*Error near IL_0048: stateMachine*/)._003C_003Ef__this.SetAbilities(list); }); while (wait) { yield return((object)null); } InitializeBase(); }
public override void UpdateUI() { base.UpdateUI(); object[] array = (object[])GameSection.GetEventData(); uint materialID = (uint)array[0]; CreateEquipItemTable.CreateEquipItemData[] equipItems = Singleton <CreateEquipItemTable> .I.GetSortedCreateEquipItemsByPart(materialID); SetTable(UI.TBL_LIST, "GachaEquipItem", equipItems.Length, false, delegate(int i, Transform t, bool b) { //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Expected O, but got Unknown CreateEquipItemTable.CreateEquipItemData createEquipItemData = equipItems[i]; uint equipItemID = createEquipItemData.equipItemID; EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(equipItemID); SetLabelText(t, UI.LBL_NAME, equipItemData.name); SetEquipmentTypeIcon(t, UI.SPR_TYPE_ICON, UI.SPR_TYPE_ICON_BG, UI.SPR_TYPE_ICON_RARITY, equipItemData); NeedMaterial[] needMaterial = createEquipItemData.needMaterial; NeedMaterial needMaterial2 = (needMaterial.Length < 1) ? null : needMaterial[0]; if (needMaterial2 != null) { SetItemIcon(needMaterial2.itemID, t, UI.ITEM_ICON_1); } NeedMaterial needMaterial3 = (needMaterial.Length < 2) ? null : needMaterial[1]; if (needMaterial3 != null) { SetItemIcon(needMaterial3.itemID, t, UI.ITEM_ICON_2); } Coroutine item = this.StartCoroutine(LoadEquipModel(t, UI.TEX_EQUIP_MODEL, equipItemData.id)); coroutineList.Add(item); Transform t2 = FindCtrl(t, UI.BTN_EQUIP_MODEL); SetEvent(t2, "DETAIL_MAX_PARAM", new object[3] { ItemDetailEquip.CURRENT_SECTION.GACHA_EQUIP_PREVIEW, equipItemData, materialID }); }); }
public SmithCreateItemInfo[] GetPickupItemAry(SortBase.TYPE item_type = SortBase.TYPE.EQUIP_ALL) { if (!Singleton <EquipItemTable> .IsValid() || !Singleton <QuestTable> .IsValid()) { return(null); } List <SmithCreateItemInfo> list = new List <SmithCreateItemInfo>(); List <SortData> sort_data = new List <SortData>(); pickupTable.ForEach(delegate(CreatePickupItemData pickup_data) { if ((pickup_data.eventLocationID == 0) ? true : false) { CreateEquipItemTable.CreateEquipItemData createEquipItemTableData = Singleton <CreateEquipItemTable> .I.GetCreateEquipItemTableData(pickup_data.createTableID); if (createEquipItemTableData != null) { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(createEquipItemTableData.equipItemID); if (equipItemData != null) { SmithCreateItemInfo smithCreateItemInfo = new SmithCreateItemInfo(equipItemData, createEquipItemTableData); SortBase.TYPE tYPE = SortBase.TYPE.NONE; switch (smithCreateItemInfo.equipTableData.type) { case EQUIPMENT_TYPE.ARMOR: case EQUIPMENT_TYPE.VISUAL_ARMOR: tYPE = SortBase.TYPE.ARMOR; break; case EQUIPMENT_TYPE.HELM: case EQUIPMENT_TYPE.VISUAL_HELM: tYPE = SortBase.TYPE.HELM; break; case EQUIPMENT_TYPE.ARM: case EQUIPMENT_TYPE.VISUAL_ARM: tYPE = SortBase.TYPE.ARMOR; break; case EQUIPMENT_TYPE.LEG: case EQUIPMENT_TYPE.VISUAL_LEG: tYPE = SortBase.TYPE.LEG; break; case EQUIPMENT_TYPE.ONE_HAND_SWORD: tYPE = SortBase.TYPE.ONE_HAND_SWORD; break; case EQUIPMENT_TYPE.TWO_HAND_SWORD: tYPE = SortBase.TYPE.TWO_HAND_SWORD; break; case EQUIPMENT_TYPE.SPEAR: tYPE = SortBase.TYPE.SPEAR; break; case EQUIPMENT_TYPE.PAIR_SWORDS: tYPE = SortBase.TYPE.PAIR_SWORDS; break; case EQUIPMENT_TYPE.ARROW: tYPE = SortBase.TYPE.ARROW; break; default: tYPE = SortBase.TYPE.NONE; break; } if ((tYPE & item_type) != 0) { bool flag = true; if (!MonoBehaviourSingleton <InventoryManager> .I.IsHaveingKeyMaterial(createEquipItemTableData.needKeyOrder, createEquipItemTableData.needMaterial)) { flag = false; } if ((int)createEquipItemTableData.researchLv > MonoBehaviourSingleton <UserInfoManager> .I.userStatus.researchLv) { flag = false; } if (flag) { list.Add(smithCreateItemInfo); sort_data.Add(new SortData(smithCreateItemInfo, (int)pickup_data.id)); } } } } } }); list.Sort((SmithCreateItemInfo l, SmithCreateItemInfo r) => GetSortIndex(sort_data, l) - GetSortIndex(sort_data, r)); return(list.ToArray()); }
public SmithCreateItemInfo(EquipItemTable.EquipItemData equip, CreateEquipItemTable.CreateEquipItemData create_data) { equipTableData = equip; smithCreateTableData = create_data; }