/* * This function calls the function that * will delete the this object from the * game manager and the also deletes the * this objects clone. */ public void death() { if (!this.name.EndsWith("(Clone)")) { CreateClone.DeleteClones(this.tag, this.name); GetComponentInParent <gameManager> ().deleteEntity(this.gameObject); this.gameObject.SetActive(false); Destroy(this.gameObject); } }