private static void SetupMenu() { if (setupDone) { return; } setupDone = true; MenuController.AddMenu(mainMenu); MenuController.EnableMenuToggleKeyOnController = false; MenuController.MenuToggleKey = (Control)0; //SkinMenu MenuController.AddSubmenu(mainMenu, SkinMenu.GetMenu()); MenuItem subMenuSkinBtn = new MenuItem(GetConfig.Langs["TitleSkinMenu"], GetConfig.Langs["SubTitleSkinMenu"]) { RightIcon = MenuItem.Icon.ARROW_RIGHT }; mainMenu.AddMenuItem(subMenuSkinBtn); MenuController.BindMenuItem(mainMenu, SkinMenu.GetMenu(), subMenuSkinBtn); //FaceMenu MenuController.AddSubmenu(mainMenu, FaceMenu.GetMenu()); MenuItem subMenuFaceBtn = new MenuItem(GetConfig.Langs["TitleFaceMenu"], GetConfig.Langs["SubTitleFaceMenu"]) { RightIcon = MenuItem.Icon.ARROW_RIGHT }; mainMenu.AddMenuItem(subMenuFaceBtn); MenuController.BindMenuItem(mainMenu, FaceMenu.GetMenu(), subMenuFaceBtn); //ClothesMenu MenuController.AddSubmenu(mainMenu, ClothesMenu.GetMenu()); MenuItem subMenuClothesBtn = new MenuItem(GetConfig.Langs["TitleClothesMenu"], GetConfig.Langs["SubTitleClothesMenu"]) { RightIcon = MenuItem.Icon.ARROW_RIGHT }; mainMenu.AddMenuItem(subMenuClothesBtn); MenuController.BindMenuItem(mainMenu, ClothesMenu.GetMenu(), subMenuClothesBtn); List <string> scaleValues = new List <string>(); foreach (float sc in Utils.SkinsUtils.SCALE_LIST) { scaleValues.Add(GetConfig.Langs["Scale"] + sc.ToString()); } MenuListItem ScaleBtn = new MenuListItem(GetConfig.Langs["ScaleList"], scaleValues, 4, GetConfig.Langs["ScaleDesc"]) { RightIcon = MenuItem.Icon.STAR }; mainMenu.AddMenuItem(ScaleBtn); //Finish Button MenuItem FinishBtn = new MenuItem(GetConfig.Langs["FinishBtnMainMenu"], GetConfig.Langs["SubFinishBtnMainMenu"]) { RightIcon = MenuItem.Icon.TICK }; mainMenu.AddMenuItem(FinishBtn); //Events mainMenu.OnListIndexChange += (_menu, _listItem, _oldIndex, _newIndex, _itemIndex) => { if (_itemIndex == 3) { CreateCharacter.changeScale(SkinsUtils.SCALE_LIST[_newIndex]); } }; mainMenu.OnMenuClose += (_menu) => { if (CreateCharacter.isInCharCreation) { CreateCharacter.CloseSecureMenu(); } }; mainMenu.OnItemSelect += (_menu, _item, _index) => { // Code in here would get executed whenever an item is pressed. if (_index == 4) { CreateCharacter.isInCharCreation = false; CreateCharacter.SaveChanges(); mainMenu.CloseMenu(); } }; }