private void LoadBulletData() { if (_equipmentEditor == null) { _equipmentEditor = gameObject.AddComponent <EquipmentEditor>(); } _equipmentEditor.Load(); for (int i = 0; i < 5; ++i) { _bulletEditor._bulletData._name = _equipmentEditor._equipmentData.bullets[i]; _bulletEditor.Load(); _createBullet.SetBulletData(_bulletEditor._bulletData); _createBullet._poolObjectsToList = _player.Find("Gun").transform.GetChild(i).GetComponent <PoolObjectsToList>(); _createBullet.Generate(); } }
public void OnRateXChanged(string str) { _bulletEditor._bulletData.rateX = int.Parse(str); _createBullet.SetBulletData(_bulletEditor._bulletData); _createBullet.Generate(); }