/// <summary> /// Unmarshaller the response from the service to the response class. /// </summary> /// <param name="context"></param> /// <returns></returns> public override AmazonWebServiceResponse Unmarshall(JsonUnmarshallerContext context) { CreateBuildResponse response = new CreateBuildResponse(); context.Read(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("Build", targetDepth)) { var unmarshaller = BuildUnmarshaller.Instance; response.Build = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("StorageLocation", targetDepth)) { var unmarshaller = S3LocationUnmarshaller.Instance; response.StorageLocation = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("UploadCredentials", targetDepth)) { var unmarshaller = CredentialsUnmarshaller.Instance; response.UploadCredentials = unmarshaller.Unmarshall(context); continue; } } return(response); }
static async Task <string> CreateBuild(string name, string version, Amazon.GameLift.Model.S3Location s3Location) { using (var aglc = new AmazonGameLiftClient(new AmazonGameLiftConfig { RegionEndpoint = region })) { try { CreateBuildResponse cbres = await aglc.CreateBuildAsync(new CreateBuildRequest { Name = name, Version = version, StorageLocation = s3Location }); return(cbres.Build.BuildId); } catch (AmazonGameLiftException glException) { Console.WriteLine(glException.Message, glException.InnerException); throw; } } }