void BillboardCreator() { EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.BeginHorizontal("box"); GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel); T4MCache.PrefabName = GUILayout.TextField(T4MCache.PrefabName, 25, GUILayout.Width(155)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.Space(); CreationBB = (CreaType)EditorGUILayout.EnumPopup("New Billboard Type", CreationBB, GUILayout.Width(340)); if (CreationBB == CreaType.Custom) { GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel); BillMesh = (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh), false); } EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.BeginHorizontal(); GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223)); GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68)); GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("BillBoard Shader", GUILayout.Width(103)); T4MCache.ShaderLOD1S = (LODShaderStatus)EditorGUILayout.EnumPopup(T4MCache.ShaderLOD1S, GUILayout.Width(95)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (T4MCache.ShaderLOD1S == LODShaderStatus.New) { T4MCache.LOD1S = (Shader)EditorGUILayout.ObjectField(T4MCache.LOD1S, typeof(Shader), true, GUILayout.MaxWidth(220)); } else { T4MCache.LOD1Material = (Material)EditorGUILayout.ObjectField(T4MCache.LOD1Material, typeof(Material), false, GUILayout.MaxWidth(220)); } GUILayout.EndVertical(); if (T4MCache.LOD1S) { T4MCache.LOD1Material = new Material(Shader.Find(T4MCache.LOD1S.name)); } if (T4MCache.LOD1Material && T4MCache.LOD1Material.HasProperty("_MainTex")) { if (T4MCache.LOD1Material.GetTexture("_MainTex")) { T4MCache.LOD1T = T4MCache.LOD1Material.GetTexture("_MainTex"); } T4MCache.LOD1T = EditorGUILayout.ObjectField(T4MCache.LOD1T, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture; if (T4MCache.LOD1Material && T4MCache.LOD1Material.HasProperty("_BumpMap")) { if (T4MCache.LOD1Material.GetTexture("_BumpMap")) { T4MCache.LOD1B = T4MCache.LOD1Material.GetTexture("_BumpMap"); } T4MCache.LOD1B = EditorGUILayout.ObjectField(T4MCache.LOD1B, typeof(Texture), false, GUILayout.Width(60), GUILayout.Height(60)) as Texture; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30))) { if (T4MCache.PrefabName != "" && T4MCache.LOD1Material) { CreatePrefabBB(); } else { EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK"); } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); }
void BillboardCreator(){ EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.BeginHorizontal("box"); GUILayout.Label("BillBoard Prefab Name", EditorStyles.boldLabel); PrefabName=GUILayout.TextField (PrefabName, 25, GUILayout.Width(155)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.Space(); CreationBB =(CreaType) EditorGUILayout.EnumPopup ("New Billboard Type", CreationBB, GUILayout.Width(340)); if (CreationBB == CreaType.Custom){ GUILayout.Label("Billboard Meshes", EditorStyles.boldLabel); BillMesh= (Mesh)EditorGUILayout.ObjectField("Mesh", BillMesh, typeof(Mesh),false); } EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.BeginHorizontal(); GUILayout.Label("BillBoard Setup", EditorStyles.boldLabel, GUILayout.Width(223)); GUILayout.Label("MainTex", EditorStyles.boldLabel, GUILayout.Width(68)); GUILayout.Label("Bump", EditorStyles.boldLabel, GUILayout.Width(60)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("BillBoard Shader", GUILayout.Width(103)); ShaderLOD1S =(LODShaderStatus) EditorGUILayout.EnumPopup (ShaderLOD1S, GUILayout.Width(95)); GUILayout.EndHorizontal(); EditorGUILayout.Space(); if (ShaderLOD1S == LODShaderStatus.New) LOD1S= (Shader)EditorGUILayout.ObjectField(LOD1S, typeof(Shader),true, GUILayout.MaxWidth(220)); else LOD1Material= (Material)EditorGUILayout.ObjectField(LOD1Material, typeof(Material),false, GUILayout.MaxWidth(220)); GUILayout.EndVertical(); if (LOD1S) LOD1Material = new Material (Shader.Find (LOD1S.name)); if (LOD1Material && LOD1Material.HasProperty("_MainTex")){ if (LOD1Material.GetTexture("_MainTex")) LOD1T = LOD1Material.GetTexture("_MainTex"); LOD1T=EditorGUILayout.ObjectField(LOD1T, typeof(Texture),false, GUILayout.Width(60), GUILayout.Height(60)) as Texture; if (LOD1Material && LOD1Material.HasProperty("_BumpMap")){ if (LOD1Material.GetTexture("_BumpMap")) LOD1B = LOD1Material.GetTexture("_BumpMap"); LOD1B=EditorGUILayout.ObjectField(LOD1B, typeof(Texture),false, GUILayout.Width(60), GUILayout.Height(60)) as Texture; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("CONSTRUCT", GUILayout.Width(100), GUILayout.Height(30))) { if (PrefabName != "" && LOD1Material) CreatePrefabBB(); else EditorUtility.DisplayDialog("T4M Message", "You must complete the formulary before make the construct", "OK"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); }