private bool isEnemyDead(GameObject other) { CrazyBot bot = other.GetComponent <CrazyBot>(); if (bot) { return(bot.isDead); } return(false); }
private void killObject(GameObject other) { Patrol patrol = other.GetComponent <Patrol>(); if (patrol) { patrol.killSelf(); return; } CrazyBot bot = other.GetComponent <CrazyBot>(); if (bot) { bot.killSelf(); } }