public void ChangeState(string state) { if (state == "SuperMario.EnemyStates.LeftWalkingKoopa") { EnemyState = new RightWalkingKoopa(Position, this); } else if (state == "SuperMario.EnemyStates.RightWalkingKoopa") { EnemyState = new LeftWalkingKoopa(Position, this); } else if (state == "SuperMario.EnemyStates.CrawfisLeft") { EnemyState = new CrawfisRight(Position, this); } else if (state == "SuperMario.EnemyStates.CrawfisRight") { EnemyState = new CrawfisLeft(Position, this); } else if (state == "SuperMario.EnemyStates.BowserLeft") { EnemyState = new BowserRight(Position, this); } else if (state == "SuperMario.EnemyStates.BowserRight") { EnemyState = new BowserLeft(Position, this); } }