public void Click() { if (!CrashDetector.Show()) { CustomNetworkManager customNetworkManager = UnityEngine.Object.FindObjectOfType <CustomNetworkManager>(); if (NetworkClient.active) { customNetworkManager.StopClient(); } NetworkServer.Reset(); customNetworkManager.ShowLog(13); customNetworkManager.networkAddress = this.ip; try { customNetworkManager.networkPort = int.Parse(this.port); } catch { GameConsole.Console.singleton.AddLog("Wrong server port, parsing to 7777!", new Color32(182, 182, 182, byte.MaxValue), false); customNetworkManager.networkPort = 7777; } GameConsole.Console.singleton.AddLog(string.Concat(new string[] { "Connecting to ", this.ip, ":", this.port, "!" }), new Color32(182, 182, 182, byte.MaxValue), false); customNetworkManager.StartClient(); } }
public void Connect() { if (!CrashDetector.Show()) { NetworkServer.Reset(); this.mng.ShowLog(13); this.mng.StartClient(); } }
public static void Connect(ServerData sData) { if (CrashDetector.Show()) { return; } CustomNetworkManager customNetworkManager = UnityEngine.Object.FindObjectOfType <CustomNetworkManager>(); if (NetworkClient.active) { customNetworkManager.StopClient(); } NetworkServer.Reset(); CustomNetworkManager.ConnectionIp = sData.IP; customNetworkManager.networkAddress = sData.IP; customNetworkManager.networkPort = sData.port; customNetworkManager.ShowLog(13, string.Empty, string.Empty); customNetworkManager.StartClient(); GameConsole.Console.singleton.AddLog(String.Format("Connecting to {0}:{1}!", sData.IP, sData.port), new Color32(182, 182, 182, byte.MaxValue), false); }