예제 #1
0
 private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
 {
     if (e.Button == SButton.U)
     {
         CraftingMenuV1 craft = new CraftingMenuV1(100, 100, 600, 800, Color.White, Game1.player.Items.ToList());
         craft.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + 24 * 4), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Microsoft.Xna.Framework.Rectangle(0, 0, 24, 24), 2f));
         craft.addInCraftingRecipe(new CraftingRecipeButton(new Recipe(new List <CraftingRecipeComponent>()
         {
             //Inputs here
             new CraftingRecipeComponent(ObjectManager.GetItem("SteelIngot"), 20)
         }, new CraftingRecipeComponent(ObjectManager.GetItem("Anvil"), 1)), null, new Vector2(), new Microsoft.Xna.Framework.Rectangle(0, 0, 32, 32), 1f, false, Color.White), "Default");
         craft.currentTab = "Default";
         craft.sortRecipes();
         Game1.activeClickableMenu = craft;
     }
 }
예제 #2
0
        private void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e)
        {
            /*
             * if(e.Button== SButton.U)
             * {
             *  Game1.currentMinigame = new Revitalize.Framework.Minigame.SeasideScrambleMinigame.SeasideScramble();
             * }
             */
            if (e.Button == SButton.U)
            {
                CraftingMenuV1 craft = new CraftingMenuV1(100, 100, 600, 800, Color.White, Game1.player.Items.ToList());
                craft.addInCraftingPageTab("Default", new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
                craft.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new List <CraftingRecipeComponent>()
                {
                    //Inputs here
                    new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("SteelIngot"), 20)
                }, new CraftingRecipeComponent(ModCore.ObjectManager.GetItem("Anvil"), 1)), null, new Vector2(), new Rectangle(0, 0, 32, 32), 1f, false, Color.White), "Default");
                craft.currentTab = "Default";
                craft.sortRecipes();
                Game1.activeClickableMenu = craft;
            }

            /*
             * if (e.Button == SButton.Y)
             * {
             *  //Game1.activeClickableMenu = new ItemGrabMenu(Game1.player.Items,false,true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems),);
             *  List<Item> newItems = new List<Item>()
             *  {
             *      new StardewValley.Object(184,10)
             *  };
             *
             *  Game1.activeClickableMenu = new Revitalize.Framework.Menus.InventoryTransferMenu(100, 100, 500, 500, newItems, 36);
             * }
             */

            if (e.Button == SButton.U)
            {
                /*
                 * CraftingMenuV1 menu= new Framework.Menus.CraftingMenuV1(100, 100, 400, 700, Color.White, Game1.player.Items);
                 * menu.addInCraftingPageTab("Default",new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
                 *
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.Wool, 1), 1)), null, new Vector2(), new Rectangle(0,0,16,16), 4f, true, Color.White),"Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.FairyRose, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.PrismaticShard, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.OakResin, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.ChocolateCake, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.QualitySprinkler, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.JackOLantern, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.WildPlum, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.Egg, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 * menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()
                 * {
                 *  //Inputs here
                 *  {new StardewValley.Object((int)Enums.SDVObject.Coal,1),1 },
                 * }, new KeyValuePair<Item, int>(new StardewValley.Object((int)Enums.SDVObject.BakedFish, 1), 1)), null, new Vector2(), new Rectangle(0, 0, 16, 16), 4f, true, Color.White), "Default");
                 *
                 *
                 * menu.currentTab = "Default";
                 * menu.sortRecipes();
                 *
                 * if (Game1.activeClickableMenu == null) Game1.activeClickableMenu = menu;
                 */
            }
        }