public void Deactivate() { if (!base.gameObject.activeSelf) { return; } while (this.m_Items.Count > 0) { Item item = this.m_Items[0]; this.m_Items.Remove(item); item.StaticPhxRequestRemove(); item.m_OnCraftingTable = false; item.UpdatePhx(); item.UpdateLayer(); item.UpdateScale(false); InventoryBackpack.Get().InsertItem(item, null, null, true, true, true, true, true); } this.m_Items.Clear(); this.m_Results.Clear(); this.m_PossibleResults.Clear(); this.m_Table.SetActive(false); base.gameObject.SetActive(false); if (!CraftingController.Get().BlockInventoryInputs()) { Player.Get().StopController(PlayerControllerType.Crafting); if (Player.Get().m_ControllerToStart != PlayerControllerType.Unknown) { Player.Get().StartControllerInternal(); } } this.UpdateHints(); InventoryBackpack.Get().CalculateCurrentWeight(); }
private void UpdateHints() { CraftingManager.CraftingHints craftingHints = CraftingManager.CraftingHints.None; if (base.gameObject.activeSelf && !CraftingController.Get().m_InProgress) { if (this.m_Items.Count == 0) { craftingHints = CraftingManager.CraftingHints.Empty; } else if (this.m_PossibleResults.Count > 0) { craftingHints = CraftingManager.CraftingHints.Combine; } else { craftingHints = CraftingManager.CraftingHints.Full; } } if (craftingHints != this.m_CurrentHint) { if (this.m_CurrentHint != CraftingManager.CraftingHints.None) { HintsManager.Get().HideHint("Crafting_" + this.m_CurrentHint.ToString()); } this.m_CurrentHint = craftingHints; if (this.m_CurrentHint != CraftingManager.CraftingHints.None) { HintsManager.Get().ShowHint("Crafting_" + this.m_CurrentHint.ToString(), 0f); } } }
/// <summary> /// Disables the Crafting System, meaning it will stop listening for the player's input. Does not handle /// anything about the display of the Input Field that was being listened to before disabling. If the Crafting /// System was already disabled, does nothing. /// </summary> public void DisableCrafting() { if (craftingController == null) { craftingController = GameObject.FindGameObjectWithTag("Player").GetComponent <CraftingController>(); } craftingController.Disable(); }
/// <summary> /// Enables the crafting system and tells it to listen to input on the Input Field passed as a parameter. Does not /// handle anything about the display of such Input Field. If the Crafting System was already enabled, this /// </summary> public void EnableCrafting(InputField craftingInputField) { if (craftingController == null) { craftingController = GameObject.FindGameObjectWithTag("Player").GetComponent <CraftingController>(); } craftingController.Enable(craftingInputField); }
void Awake() { if (instance == null) { instance = this; } PoolItems(); }
// Use this for initialization void Start() { gameController = GameController.instance; player = gameController.player; craftingController = CraftingController.instance; itemDatabase = ItemDatabase.instance; recipeDatabase = RecipeDatabase.instance; recipe = recipeDatabase.GetRecipe(recipeId); craftingButton = GetComponent <Button>(); craftingButton.onClick.AddListener(Craft); }
/// <summary> /// 初始化所有查找 /// </summary> private void Init() { transform = gameObject.GetComponent <Transform>(); craftingController = transform.Find("Right").GetComponent <CraftingController>(); craftingPanelModel = gameObject.GetComponent <CraftingPanelModel>(); craftingPanelView = gameObject.GetComponent <CraftingPanelView>(); tabsNum = craftingPanelView.GetTabIconDicLength(); //根据icon的数量创建tabs CreatAllTabsAndContents(tabsNum); CreatCraftingSlots(craftingSlotNum); ResetTabsAndContent(0); craftingController.CraftingItemPrefab = craftingPanelView.CraftingItem; }
protected override void Update() { base.Update(); if (!this.m_IsInside) { return; } if (InsectsController.Get().IsActive()) { return; } if (MakeFireController.Get().IsActive()) { return; } if (CraftingController.Get().IsActive()) { return; } if (HitReactionController.Get().IsActive()) { return; } if (HarvestingAnimalController.Get().IsActive()) { return; } if (HarvestingSmallAnimalController.Get().IsActive()) { return; } Item currentItem = Player.Get().GetCurrentItem(Hand.Right); if (currentItem && currentItem.m_Info.IsTorch()) { Torch torch = (Torch)currentItem; if (torch.m_Burning) { return; } } if (Player.Get().IsDead()) { return; } if (this.m_LastTime == 0f || Time.time - this.m_LastTime > this.m_Cooldown) { InsectsController.Get().m_Sensor = this; Player.Get().StartController(PlayerControllerType.Insects); this.m_LastTime = Time.time; } }
private void Init() { m_Transform = gameObject.GetComponent <Transform>(); m_CraftingpanelModel = gameObject.GetComponent <CraftingpanelModel>(); m_CraftingpanelView = gameObject.GetComponent <CraftingpanelView>(); m_CraftingController = m_Transform.Find("Right").GetComponent <CraftingController>(); slotList = new List <GameObject>(); tabList = new List <GameObject>(); contentsList = new List <GameObject>(); materialsList = new List <GameObject>(); m_CraftingController.Prefab_InventoryItem = m_CraftingpanelView.Prefab_InventoryItem; }
/// <summary> /// 查找加载初始化. /// </summary> private void FindAndLoadInit() { m_CraftingPanelView = gameObject.GetComponent <CraftingPanelView>(); m_CraftingPanelModel = gameObject.GetComponent <CraftingPanelModel>(); tabsList = new List <GameObject>(tabsNum); contentsList = new List <GameObject>(tabsNum); slotsList = new List <GameObject>(slotsNum); m_CraftingControler = m_CraftingPanelView.M_Transform.Find("Right").GetComponent <CraftingController>(); m_CraftingControler.Prefab_InventoryItem = m_CraftingPanelView.Prefab_InventoryItem; materialsList = new List <GameObject>(); }
/// <summary> /// 初始化乱七八糟的东西 /// </summary> private void InitOthers() { materialsCount = 0; tabNum = 2; slotNum = 25; currentIndex = -1; tabList = new List <GameObject>(); contentList = new List <GameObject>(); slotList = new List <GameObject>(); materialsList = new List <GameObject>(); m_View = gameObject.GetComponent <CraftingPanelView>(); m_Model = gameObject.GetComponent <CraftingPanelModel>(); m_CraftingController = m_View.Right_Transform.GetComponent <CraftingController>(); m_CraftingController.Prefab_CraftingItem = m_View.Prefab_CraftingItem; }
public void RemoveItems(string name, int amount) { cc = gameObject.GetComponent <CraftingController>(); int leftover = amount; for (int m = 1; m < bag.transform.childCount; m++) { if (bag.transform.GetChild(m).childCount > 0) { if (bag.transform.GetChild(m).GetChild(0).name == name) { //If the amount can be taken by one item stack if (leftover > bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount) { leftover -= bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount; DestroyImmediate(bag.transform.GetChild(m).GetChild(0).gameObject); RemoveItems(name, leftover); return; } if (leftover == bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount) { DestroyImmediate(bag.transform.GetChild(m).GetChild(0).gameObject); return; } if (leftover < bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount) { bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount -= amount; bag.transform.GetChild(m).GetChild(0).GetComponent <ItemStacks>().ChangeAmount(bag.transform.GetChild(m).GetChild(0).GetComponent <ItemAttributes>().amount); return; } } } } }
private void UpdateBestTrigger() { if (HUDReadableItem.Get() != null && HUDReadableItem.Get().enabled) { this.ResetTrigger(); return; } if (this.m_CameraMain == null) { this.ResetTrigger(); this.m_CameraMain = Camera.main; return; } if (CutscenesManager.Get().IsCutscenePlaying()) { this.ResetTrigger(); return; } if (MakeFireController.Get().IsActive() && (MakeFireController.Get().ShouldBlockTriggers() || !Inventory3DManager.Get().gameObject.activeSelf)) { this.ResetTrigger(); return; } if (CraftingController.Get().IsActive() && CraftingController.Get().m_InProgress) { this.ResetTrigger(); return; } if (this.m_Player.m_ActiveFightController && (this.m_Player.m_ActiveFightController.IsBlock() || this.m_Player.m_ActiveFightController.IsAttack())) { this.ResetTrigger(); return; } if (VomitingController.Get().IsActive()) { this.ResetTrigger(); return; } if (HUDItem.Get().m_Active&& HUDItem.Get().m_Item) { this.SetBestTrigger(HUDItem.Get().m_Item, HUDItem.Get().m_Item.transform.position); return; } if (Inventory3DManager.Get().gameObject.activeSelf) { if (!Inventory3DManager.Get().m_FocusedItem) { this.ResetTrigger(); return; } if (BodyInspectionController.Get().IsActive() && Inventory3DManager.Get().m_FocusedItem.IsStorage()) { this.ResetTrigger(); return; } this.SetBestTrigger(Inventory3DManager.Get().m_FocusedItem, Inventory3DManager.Get().m_FocusedItem.transform.position); return; } else { if (BodyInspectionController.Get().IsActive()) { this.ResetTrigger(); return; } if (Player.Get().m_Aim) { this.ResetTrigger(); return; } if (HUDWheel.Get().m_Active) { this.ResetTrigger(); return; } if (this.m_Animator.GetBool(Player.Get().m_CleanUpHash)) { this.ResetTrigger(); return; } if (this.m_Animator.GetBool(TriggerController.Get().m_BDrinkWater)) { this.ResetTrigger(); return; } if (WeaponSpearController.Get().IsActive() && WeaponSpearController.Get().m_ItemBody) { this.SetBestTrigger(WeaponSpearController.Get().m_ItemBody, WeaponSpearController.Get().m_ItemBody.transform.position); return; } TriggerController.s_AllPotentialTriggers.Clear(); TriggerController.s_OffCrosshairTriggers.Clear(); TriggerController.s_ColldersEnabledMap.Clear(); Vector3 crossHairOrigin = this.GetCrossHairOrigin(); Vector3 position = Player.Get().transform.position; float num = 0.8f; float num2 = -1f; float num3 = -1f; float num4 = float.MinValue; Vector3 vector = Vector3.zero; Vector3 vector2 = Vector3.zero; TriggersManager triggersManager = TriggersManager.Get(); bool flag = false; Trigger trigger = null; Vector3 hit_pos = Vector3.zero; Trigger trigger2 = null; Vector3 hit_pos2 = Vector3.zero; float num5 = float.MinValue; HashSet <Trigger> .Enumerator enumerator = triggersManager.GetActiveTriggers().GetEnumerator(); Item currentItem = Player.Get().GetCurrentItem(); while (enumerator.MoveNext()) { Trigger trigger3 = enumerator.Current; if (trigger3 != null && trigger3.enabled && !trigger3.m_IsCut && trigger3.m_Initialized && trigger3.CanTrigger() && (!currentItem || currentItem.GetInfoID() != ItemID.Fire || trigger3.IsFIrecamp() || trigger3.IsCharcoalFurnace() || trigger3.IsForge())) { Collider collider = null; trigger3.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider = TriggerController.s_ColliderCache[0]; } if (collider != null) { if (trigger3.CheckInsideCollider() && collider.bounds.Contains(this.m_CameraMain.transform.position) && trigger3.IsAdditionalTrigger() && (!trigger3.CheckDot() || num4 > num3)) { hit_pos2 = collider.bounds.center; trigger2 = trigger3; num3 = num4; } float num6 = (trigger3.m_TriggerCheckRange > 0f) ? trigger3.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange(); if (trigger3.CheckRange()) { vector2 = ((collider != null) ? collider.ClosestPointOnBounds(position) : trigger3.gameObject.transform.position); if (Vector3.Distance(position, vector2) > num6) { continue; } } vector2 = ((collider != null) ? collider.bounds.center : trigger3.gameObject.transform.position); vector = vector2 - crossHairOrigin; vector.Normalize(); if (trigger3.CheckDot()) { num4 = Vector3.Dot(this.m_CameraMain.transform.forward, vector); if (num4 < num || (trigger3.m_TriggerMaxDot > 0f && num4 < trigger3.m_TriggerMaxDot)) { continue; } } TriggerController.s_AllPotentialTriggers.Add(trigger3); if (!trigger3.OnlyInCrosshair()) { TriggerController.s_OffCrosshairTriggers.Add(trigger3); } TriggerController.s_ColldersEnabledMap[collider] = collider.enabled; collider.enabled = true; if (num6 > num5) { num5 = num6; } } } } Vector3 crossHairDir = this.GetCrossHairDir(); int num7 = (num5 > 0f) ? Physics.RaycastNonAlloc(crossHairOrigin, crossHairDir, TriggerController.s_RaycastHitCache, num5) : 0; if (num7 > 0) { TriggerController.s_CrosshairOrigin = crossHairOrigin; Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer); for (int i = 0; i < TriggerController.s_AllPotentialTriggers.Count; i++) { Trigger trigger4 = TriggerController.s_AllPotentialTriggers[i]; Collider collider2 = null; trigger4.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider2 = TriggerController.s_ColliderCache[0]; } if (collider2 != null) { for (int j = 0; j < num7; j++) { RaycastHit raycastHit = TriggerController.s_RaycastHitCache[j]; if (raycastHit.collider != null && !(raycastHit.collider.gameObject == base.gameObject) && !(raycastHit.collider == FistFightController.Get().m_RightHandCollider) && !(raycastHit.collider == FistFightController.Get().m_LeftHandCollider) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject)) { GhostSlot ghostSlot = null; raycastHit.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache); if (TriggerController.s_GhostSlotCache.Count > 0) { ghostSlot = TriggerController.s_GhostSlotCache[0]; } if (!flag || ghostSlot != null || trigger4.IsAdditionalTrigger()) { if (collider2 == raycastHit.collider || trigger4.IsAdditionalCollider(raycastHit.collider)) { if (trigger4.IsAdditionalTrigger()) { if (!trigger4.CheckDot() || num4 > num3 || (trigger4.m_TriggerMaxDot > 0f && num4 >= trigger4.m_TriggerMaxDot)) { hit_pos2 = raycastHit.point; trigger2 = trigger4; num3 = num4; break; } break; } else { if (trigger4.CheckDot() && num4 < num2 && (trigger4.m_TriggerMaxDot <= 0f || num4 < trigger4.m_TriggerMaxDot)) { break; } hit_pos = raycastHit.point; trigger = trigger4; if (!trigger || !trigger.IsLiquidSource()) { num2 = num4; break; } break; } } else { ITriggerThrough triggerThrough = null; raycastHit.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache); if (TriggerController.s_TriggerThroughCache.Count > 0) { triggerThrough = TriggerController.s_TriggerThroughCache[0]; } if (triggerThrough == null && !raycastHit.collider.gameObject.GetComponent <TriggerThrough>() && (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit.collider.gameObject))) { if (ghostSlot != null) { flag = true; } else { Item currentItem2 = this.m_Player.GetCurrentItem(Hand.Right); if (currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject)) { currentItem2 = this.m_Player.GetCurrentItem(Hand.Left); if ((currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject)) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject)) { Trigger trigger5 = null; raycastHit.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache); if (TriggerController.s_OtherTriggerCache.Count > 0) { trigger5 = TriggerController.s_OtherTriggerCache[0]; } if (trigger5 == null || !trigger5.TriggerThrough()) { break; } } } } } } } } } } } } if (trigger == null || trigger.IsLiquidSource()) { TriggerController.s_CrosshairDir = crossHairDir; TriggerController.s_CrosshairOrigin = crossHairOrigin; TriggerController.s_OffCrosshairTriggers.Sort(TriggerController.s_DotComparer); bool flag2 = false; int num8 = 0; while (num8 < TriggerController.s_OffCrosshairTriggers.Count && !flag2) { Trigger trigger6 = TriggerController.s_OffCrosshairTriggers[num8]; Collider collider3 = null; trigger6.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider3 = TriggerController.s_ColliderCache[0]; } if (collider3 != null) { float maxDistance = (trigger6.m_TriggerCheckRange > 0f) ? trigger6.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange(); vector2 = ((collider3 != null) ? collider3.bounds.center : trigger6.gameObject.transform.position); vector = vector2 - crossHairOrigin; vector.Normalize(); num7 = Physics.RaycastNonAlloc(crossHairOrigin, vector, TriggerController.s_RaycastHitCache, maxDistance); if ((float)num7 > 0f) { TriggerController.s_CrosshairOrigin = crossHairOrigin; Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer); for (int k = 0; k < num7; k++) { RaycastHit raycastHit2 = TriggerController.s_RaycastHitCache[k]; if (!(raycastHit2.collider.gameObject == base.gameObject)) { GhostSlot ghostSlot2 = null; raycastHit2.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache); if (TriggerController.s_GhostSlotCache.Count > 0) { ghostSlot2 = TriggerController.s_GhostSlotCache[0]; } if (!flag || ghostSlot2 != null || trigger6.IsAdditionalTrigger()) { if (collider3 == raycastHit2.collider) { if (!trigger6.CheckDot() || num4 > num2 || (trigger6.m_TriggerMaxDot > 0f && num4 >= trigger6.m_TriggerMaxDot)) { hit_pos = raycastHit2.point; trigger = trigger6; num2 = num4; flag2 = true; break; } break; } else { ITriggerThrough triggerThrough2 = null; raycastHit2.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache); if (TriggerController.s_TriggerThroughCache.Count > 0) { triggerThrough2 = TriggerController.s_TriggerThroughCache[0]; } if (triggerThrough2 == null && raycastHit2.collider.gameObject.layer != this.m_BalanceSpawnerLayer && (trigger == null || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit2.collider.gameObject))) { if (ghostSlot2 != null) { flag = true; } else { Item currentItem3 = this.m_Player.GetCurrentItem(Hand.Right); if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject)) { currentItem3 = this.m_Player.GetCurrentItem(Hand.Left); if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject)) { Trigger trigger7 = null; raycastHit2.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache); if (TriggerController.s_OtherTriggerCache.Count > 0) { trigger7 = TriggerController.s_OtherTriggerCache[0]; } if (trigger7 == null || !trigger7.TriggerThrough()) { if (trigger7 != null && TriggerController.s_OffCrosshairTriggers.Contains(trigger7)) { trigger = trigger7; hit_pos = raycastHit2.point; flag2 = true; break; } break; } } } } } } } } } } } num8++; } } Trigger trigger8 = null; if (trigger != this.m_BestTrigger.trigger && this.m_BestTrigger.trigger) { trigger8 = this.m_BestTrigger.trigger; } this.SetBestTrigger(trigger, hit_pos); if (trigger) { trigger.UpdateLayer(); } if (trigger8) { trigger8.UpdateLayer(); } if (this.m_AdditionalTrigger.trigger != trigger2) { if (trigger2 != this.m_AdditionalTrigger.trigger && this.m_AdditionalTrigger.trigger) { trigger8 = this.m_AdditionalTrigger.trigger; } this.m_AdditionalTrigger.trigger = trigger2; this.m_AdditionalTrigger.actions.Clear(); if (this.m_AdditionalTrigger.trigger) { this.m_AdditionalTrigger.trigger.GetActions(this.m_AdditionalTrigger.actions); } this.m_AdditionalTrigger.hit_pos = hit_pos2; if (this.m_AdditionalTrigger.trigger) { this.m_AdditionalTrigger.trigger.UpdateLayer(); } if (trigger8) { trigger8.UpdateLayer(); } } foreach (KeyValuePair <Collider, bool> keyValuePair in TriggerController.s_ColldersEnabledMap) { Collider key = keyValuePair.Key; Dictionary <Collider, bool> .Enumerator enumerator2; keyValuePair = enumerator2.Current; key.enabled = keyValuePair.Value; } return; } }
void Start() { mapControl = MapController.Instance; craftControl = CraftingController.Instance; items = new invintoryList(8, invintoryPanel); //currently all we have space for }
public void StartCrafting(ItemID item_id) { this.m_Result = item_id; CraftingController.Get().StartCrafting(); }
protected virtual bool CanBlock() { return(!FightController.s_BlockFight && !this.m_WasBlockBroken && !SwimController.Get().IsActive() && !Inventory3DManager.Get().gameObject.activeSelf&& !WatchController.Get().IsActive() && !MapController.Get().IsActive() && !TriggerController.Get().IsGrabInProgress() && !Player.Get().m_Aim&& !CraftingController.Get().IsActive() && !Player.Get().m_Animator.GetBool(TriggerController.Get().m_BDrinkWater) && this.m_LastBlockTime <= Time.time - (PlayerConditionModule.Get().IsLowStamina() ? 1f : 0.5f) && !ScenarioManager.Get().IsDream() && !ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding")); }
void Awake() { Instance = this; }
private void UpdateBestTrigger() { if (HUDReadableItem.Get().enabled) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (Camera.main == null) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (CutscenesManager.Get().IsCutscenePlaying()) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (MakeFireController.Get().IsActive() && (MakeFireController.Get().ShouldBlockTriggers() || !Inventory3DManager.Get().gameObject.activeSelf)) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (CraftingController.Get().IsActive() && CraftingController.Get().m_InProgress) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (this.m_Player.m_ActiveFightController && this.m_Player.m_ActiveFightController.IsBlock()) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (HUDItem.Get().m_Active&& HUDItem.Get().m_Item) { this.SetBestTrigger(HUDItem.Get().m_Item, HUDItem.Get().m_Item.transform.position); return; } if (Inventory3DManager.Get().gameObject.activeSelf) { if (Inventory3DManager.Get().m_FocusedItem) { this.SetBestTrigger(Inventory3DManager.Get().m_FocusedItem, Inventory3DManager.Get().m_FocusedItem.transform.position); } else { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); } return; } if (BodyInspectionController.Get().IsActive()) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (Player.Get().m_Aim) { this.m_BestTrigger.Reset(); this.m_AdditionalTrigger.Reset(); return; } if (WeaponSpearController.Get().IsActive() && WeaponSpearController.Get().m_ItemBody) { this.SetBestTrigger(WeaponSpearController.Get().m_ItemBody, WeaponSpearController.Get().m_ItemBody.transform.position); return; } TriggerController.s_AllPotentialTriggers.Clear(); TriggerController.s_OffCrosshairTriggers.Clear(); TriggerController.s_ColldersEnabledMap.Clear(); Vector3 crossHairOrigin = this.GetCrossHairOrigin(); Vector3 position = Player.Get().transform.position; float num = 0.8f; float num2 = -1f; float num3 = -1f; float num4 = float.MinValue; Vector3 vector = Vector3.zero; Vector3 vector2 = Vector3.zero; TriggersManager triggersManager = TriggersManager.Get(); bool flag = false; Trigger trigger = null; Vector3 hit_pos = Vector3.zero; Trigger trigger2 = null; Vector3 hit_pos2 = Vector3.zero; float num5 = float.MinValue; for (int i = 0; i < triggersManager.GetActiveTriggersCount(); i++) { Trigger trigger3 = triggersManager.GetTrigger(i, false); if (trigger3 && trigger3.enabled) { if (!trigger3.m_IsCut) { if (trigger3.CanTrigger()) { Collider collider = null; trigger3.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider = TriggerController.s_ColliderCache[0]; } if (collider) { if (trigger3.CheckInsideCollider() && collider.bounds.Contains(Camera.main.transform.position) && trigger3.IsAdditionalTrigger() && (!trigger3.CheckDot() || num4 > num3)) { hit_pos2 = collider.bounds.center; trigger2 = trigger3; num3 = num4; } float num6 = (trigger3.m_TriggerCheckRange <= 0f) ? this.m_Player.GetParams().GetTriggerCheckRange() : trigger3.m_TriggerCheckRange; if (trigger3.CheckRange()) { vector2 = ((!collider) ? trigger3.gameObject.transform.position : collider.ClosestPointOnBounds(position)); float num7 = Vector3.Distance(position, vector2); if (num7 > num6) { goto IL_539; } } vector2 = ((!collider) ? trigger3.gameObject.transform.position : collider.bounds.center); vector = vector2 - crossHairOrigin; vector.Normalize(); if (trigger3.CheckDot()) { num4 = Vector3.Dot(Camera.main.transform.forward, vector); if (num4 < num) { goto IL_539; } } TriggerController.s_AllPotentialTriggers.Add(trigger3); if (!trigger3.OnlyInCrosshair()) { TriggerController.s_OffCrosshairTriggers.Add(trigger3); } TriggerController.s_ColldersEnabledMap[collider] = collider.enabled; collider.enabled = true; if (num6 > num5) { num5 = num6; } } } } } IL_539 :; } int num8 = Physics.RaycastNonAlloc(crossHairOrigin, this.GetCrossHairDir(), TriggerController.s_RaycastHitCache, num5); if ((float)num8 > 0f) { TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin(); Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num8, TriggerController.s_DistComparer); for (int j = 0; j < TriggerController.s_AllPotentialTriggers.Count; j++) { Trigger trigger4 = TriggerController.s_AllPotentialTriggers[j]; Collider collider2 = null; trigger4.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider2 = TriggerController.s_ColliderCache[0]; } if (collider2) { for (int k = 0; k < num8; k++) { RaycastHit raycastHit = TriggerController.s_RaycastHitCache[k]; if (raycastHit.collider) { if (!(raycastHit.collider.gameObject == base.gameObject)) { if (!(raycastHit.collider == FistFightController.Get().m_RightHandCollider)) { if (!(raycastHit.collider == FistFightController.Get().m_LeftHandCollider)) { GhostSlot x = null; raycastHit.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache); if (TriggerController.s_GhostSlotCache.Count > 0) { x = TriggerController.s_GhostSlotCache[0]; } if (!flag || !(x == null) || trigger4.IsAdditionalTrigger()) { if (collider2 == raycastHit.collider || trigger4.IsAdditionalCollider(raycastHit.collider)) { if (trigger4.IsAdditionalTrigger()) { if (!trigger4.CheckDot() || num4 > num3) { hit_pos2 = raycastHit.point; trigger2 = trigger4; num3 = num4; } } else if (!trigger4.CheckDot() || num4 > num2) { hit_pos = raycastHit.point; trigger = trigger4; if (!trigger || !trigger.IsLiquidSource()) { num2 = num4; } } break; } ITriggerThrough triggerThrough = null; raycastHit.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache); if (TriggerController.s_TriggerThroughCache.Count > 0) { triggerThrough = TriggerController.s_TriggerThroughCache[0]; } if (triggerThrough == null) { if (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit.collider.gameObject)) { if (x != null) { flag = true; } else { Item currentItem = this.m_Player.GetCurrentItem(Hand.Right); if (!currentItem || !(currentItem.gameObject == raycastHit.collider.gameObject)) { currentItem = this.m_Player.GetCurrentItem(Hand.Left); if (!currentItem || !(currentItem.gameObject == raycastHit.collider.gameObject)) { Trigger trigger5 = null; raycastHit.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache); if (TriggerController.s_OtherTriggerCache.Count > 0) { trigger5 = TriggerController.s_OtherTriggerCache[0]; } if (!trigger5 || !trigger5.TriggerThrough()) { break; } } } } } } } } } } } } } } } if (trigger == null || trigger.IsLiquidSource()) { TriggerController.s_CrosshairDir = this.GetCrossHairDir(); TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin(); TriggerController.s_OffCrosshairTriggers.Sort(TriggerController.s_DotComparer); bool flag2 = false; int num9 = 0; while (num9 < TriggerController.s_OffCrosshairTriggers.Count && !flag2) { Trigger trigger6 = TriggerController.s_OffCrosshairTriggers[num9]; Collider collider3 = null; trigger6.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache); if (TriggerController.s_ColliderCache.Count > 0) { collider3 = TriggerController.s_ColliderCache[0]; } if (collider3) { float maxDistance = (trigger6.m_TriggerCheckRange <= 0f) ? this.m_Player.GetParams().GetTriggerCheckRange() : trigger6.m_TriggerCheckRange; vector2 = ((!collider3) ? trigger6.gameObject.transform.position : collider3.bounds.center); vector = vector2 - crossHairOrigin; vector.Normalize(); num8 = Physics.RaycastNonAlloc(crossHairOrigin, vector, TriggerController.s_RaycastHitCache, maxDistance); if ((float)num8 > 0f) { TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin(); Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num8, TriggerController.s_DistComparer); for (int l = 0; l < num8; l++) { RaycastHit raycastHit2 = TriggerController.s_RaycastHitCache[l]; if (!(raycastHit2.collider.gameObject == base.gameObject)) { GhostSlot x2 = null; raycastHit2.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache); if (TriggerController.s_GhostSlotCache.Count > 0) { x2 = TriggerController.s_GhostSlotCache[0]; } if (!flag || !(x2 == null) || trigger6.IsAdditionalTrigger()) { if (collider3 == raycastHit2.collider) { if (!trigger6.CheckDot() || num4 > num2) { hit_pos = raycastHit2.point; trigger = trigger6; num2 = num4; flag2 = true; } break; } ITriggerThrough triggerThrough2 = null; raycastHit2.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache); if (TriggerController.s_TriggerThroughCache.Count > 0) { triggerThrough2 = TriggerController.s_TriggerThroughCache[0]; } if (triggerThrough2 == null) { if (raycastHit2.collider.gameObject.layer != this.m_BalanceSpawnerLayer) { if (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit2.collider.gameObject)) { if (x2 != null) { flag = true; } else { Item currentItem2 = this.m_Player.GetCurrentItem(Hand.Right); if (!currentItem2 || !(currentItem2.gameObject == raycastHit2.collider.gameObject)) { currentItem2 = this.m_Player.GetCurrentItem(Hand.Left); if (!currentItem2 || !(currentItem2.gameObject == raycastHit2.collider.gameObject)) { Trigger trigger7 = null; raycastHit2.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache); if (TriggerController.s_OtherTriggerCache.Count > 0) { trigger7 = TriggerController.s_OtherTriggerCache[0]; } if (!trigger7 || !trigger7.TriggerThrough()) { if (trigger7 && TriggerController.s_OffCrosshairTriggers.Contains(trigger7)) { trigger = trigger7; hit_pos = raycastHit2.point; flag2 = true; } break; } } } } } } } } } } } } num9++; } } this.SetBestTrigger(trigger, hit_pos); if (this.m_AdditionalTrigger.trigger != trigger2) { this.m_AdditionalTrigger.trigger = trigger2; this.m_AdditionalTrigger.actions.Clear(); if (this.m_AdditionalTrigger.trigger) { this.m_AdditionalTrigger.trigger.GetActions(this.m_AdditionalTrigger.actions); } this.m_AdditionalTrigger.hit_pos = hit_pos2; } foreach (KeyValuePair <Collider, bool> keyValuePair in TriggerController.s_ColldersEnabledMap) { Collider key = keyValuePair.Key; Collider collider4 = key; Dictionary <Collider, bool> .Enumerator enumerator; KeyValuePair <Collider, bool> keyValuePair2 = enumerator.Current; collider4.enabled = keyValuePair2.Value; } }
void Awake() { instance = this; }