public static CraftZoneManager get() { if(_instance == null) { Logger.Log("CraftZoneManager::get was badly initialized", Logger.Level.WARN); _instance = GameObject.Find(gameObjectName).GetComponent<CraftZoneManager>(); } return _instance; }
public static AvailableDisplayedBioBrick Create( Transform parentTransform, Vector3 localPosition, string spriteName, BioBrick biobrick ) { string nullSpriteName = (spriteName != null)?"":"(null)"; Object prefab = Resources.Load(_prefabURIAvailable); if (craftZoneManager == null) { craftZoneManager = CraftZoneManager.get(); } Logger.Log("DisplayedBioBrick::Create(parentTransform=" + parentTransform + ", localPosition=" + localPosition + ", spriteName=" + spriteName + nullSpriteName + ", biobrick=" + biobrick , Logger.Level.DEBUG ); AvailableDisplayedBioBrick result = (AvailableDisplayedBioBrick)DisplayedBioBrick.Create( parentTransform , localPosition , spriteName , biobrick , prefab ); return(result); }
public static AvailableDisplayedBioBrick Create( Transform parentTransform, Vector3 localPosition, string spriteName, BioBrick biobrick ) { string nullSpriteName = (spriteName!=null)?"":"(null)"; Object prefab = Resources.Load(_prefabURIAvailable); if(craftZoneManager == null) { craftZoneManager = CraftZoneManager.get(); } Logger.Log("DisplayedBioBrick::Create(parentTransform="+parentTransform + ", localPosition="+localPosition + ", spriteName="+spriteName+nullSpriteName + ", biobrick="+biobrick , Logger.Level.DEBUG ); AvailableDisplayedBioBrick result = (AvailableDisplayedBioBrick)DisplayedBioBrick.Create( parentTransform ,localPosition ,spriteName ,biobrick ,prefab ); return result; }
private void OnPress(bool isPressed) { if (isPressed && CraftZoneManager.isOpenable()) { Logger.Log("ToCraftButton::OnPress()", Logger.Level.INFO); GUITransitioner.get().GoToScreen(GUITransitioner.GameScreen.screen3); } }
public static CraftZoneManager get() { if (_instance == null) { Logger.Log("CraftZoneManager::get was badly initialized", Logger.Level.WARN); _instance = GameObject.Find(gameObjectName).GetComponent <CraftZoneManager>(); } return(_instance); }
protected override void OnPress(bool isPressed) { if(isPressed) { Logger.Log("AvailableDisplayedBioBrick::OnPress _id="+_id, Logger.Level.INFO); if(craftZoneManager == null) { craftZoneManager = CraftZoneManager.get(); } craftZoneManager.replaceWithBioBrick(_biobrick); } }
protected override void OnPress(bool isPressed) { Logger.Log("ListedDevice::OnPress(" + isPressed + ")", Logger.Level.INFO); setPressed(isPressed); if (isPressed) { //ask craft zone to display biobricks associated to this device CraftZoneManager.get().setDevice(_device); } }
protected override void OnPress(bool isPressed) { if (isPressed) { Logger.Log("AvailableDisplayedBioBrick::OnPress _id=" + _id, Logger.Level.INFO); if (craftZoneManager == null) { craftZoneManager = CraftZoneManager.get(); } craftZoneManager.replaceWithBioBrick(_biobrick); } }
void Start() { _craftZoneManager = CraftZoneManager.get(); }
// Update is called once per frame void Update() { if (isShortcutKeyDown(KeyCode.X)) { Logger.Log("pressed shortcut to teleport Cellia to the pursuit", Logger.Level.INFO); CellControl.get().teleport(new Vector3(500, 0, 637)); } else if (isShortcutKeyDown(KeyCode.V)) { Logger.Log("pressed shortcut to teleport Cellia to the GFP BioBrick", Logger.Level.INFO); CellControl.get().teleport(new Vector3(168, 0, 724)); } else if (isShortcutKeyDown(KeyCode.W)) { Logger.Log("pressed shortcut to teleport Cellia to the end of the game", Logger.Level.INFO); CellControl.get().teleport(new Vector3(-150, 0, 1110)); } switch (_gameState) { case GameState.Start: endWindow.SetActive(false); mainMenu.setNewGame(); if (GameConfiguration.RestartBehavior.GAME == MemoryManager.get().configuration.restartBehavior) { leaveMainMenu(); } else { goToMainMenuFrom(GameState.Game); } break; case GameState.MainMenu: if (Input.GetKeyUp(KeyCode.UpArrow)) { mainMenu.selectPrevious(); } else if (Input.GetKeyUp(KeyCode.DownArrow)) { mainMenu.selectNext(); } else if (Input.GetKeyUp(KeyCode.Return) || Input.GetKeyUp(KeyCode.KeypadEnter)) { mainMenu.getCurrentItem().click(); } else if (Input.GetKeyDown(KeyCode.Escape)) { mainMenu.escape(); } break; case GameState.Game: prepareGameLevelIfNecessary(); //pause if (isShortcutKeyDown(_pauseKey)) { Logger.Log("GameStateController::Update - Escape/Pause key pressed", Logger.Level.DEBUG); ModalManager.setModal(pauseIndicator, false); changeState(GameState.Pause); } //main menu else if (Input.GetKeyDown(KeyCode.Escape)) { goToMainMenuFrom(GameState.Game); } //inventory //TODO add DNA damage accumulation management when player equips/unequips too often else if (isShortcutKeyDown(_inventoryKey) && Inventory.isOpenable()) { Logger.Log("GameStateController::Update inventory key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen2); } //crafting else if (isShortcutKeyDown(_craftingKey) && CraftZoneManager.isOpenable()) { Logger.Log("GameStateController::Update craft key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen3); } /* * else if(isShortcutKeyDown(_sandboxKey)) * { * Logger.Log("GameStateController::Update sandbox key pressed from scene="+MemoryManager.get ().configuration.getSceneName(), Logger.Level.INFO); * goToOtherGameMode(); * }*/ //TODO fix this feature /* * else if(isShortcutKeyDown(_forgetDevicesKey)) * { * Inventory.get ().switchDeviceKnowledge(); * }*/ break; case GameState.Pause: if (Input.GetKeyDown(KeyCode.Escape)) { goToMainMenuFrom(GameState.Pause); } else { GameStateTarget newState = ModalManager.manageKeyPresses(); if (GameStateTarget.NoAction != newState) { if ( GameStateTarget.NoTarget != newState && GameStateTarget.Pause != newState ) { changeState(getStateFromTarget(newState)); } } else { switch (gUITransitioner._currentScreen) { case GUITransitioner.GameScreen.screen1: break; case GUITransitioner.GameScreen.screen2: if (isShortcutKeyDown(_inventoryKey) || Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Return)) { Logger.Log("GameStateController::Update out of inventory key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen1); } else if (isShortcutKeyDown(_craftingKey) && CraftZoneManager.isOpenable()) { Logger.Log("GameStateController::Update inventory to craft key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen3); } break; case GUITransitioner.GameScreen.screen3: if (isShortcutKeyDown(_inventoryKey) && Inventory.isOpenable()) { Logger.Log("GameStateController::Update craft to inventory key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen2); } else if (isShortcutKeyDown(_craftingKey) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyUp(KeyCode.KeypadEnter)) { Logger.Log("GameStateController::Update out of craft key pressed", Logger.Level.INFO); gUITransitioner.GoToScreen(GUITransitioner.GameScreen.screen1); } break; default: Logger.Log("GameStateController::Update unknown screen " + gUITransitioner._currentScreen, Logger.Level.WARN); break; } } } break; case GameState.End: if (Input.GetKeyDown(KeyCode.Escape)) { goToMainMenuFrom(GameState.End); } break; default: break; } }
void OnEnable() { CraftZoneManager.get().setDevice(null); }
protected override void OnPress(bool isPressed) { Logger.Log("CraftZoneDisplayedBioBrick::OnPress _id=" + _id + ", isPressed=" + isPressed, Logger.Level.INFO); CraftZoneManager.get().removeBioBrick(_biobrick); TooltipManager.displayTooltip(); }
void Awake() { Logger.Log("CraftZoneManager::Awake", Logger.Level.DEBUG); _instance = this; }
//public Camera _uicamera; // Use this for initialization void Awake() { //shortcut CraftZoneManager craftZoneManager = CraftZoneManager.get(); GameStateController gameStateController = GameStateController.get(); //CraftFinalizer _craftfinalizer = craftFinalizer; GUITransitioner guiTransitioner = GUITransitioner.get(); DevicesDisplayer devicesDisplayer = DevicesDisplayer.get(); InfoWindowManager infoWindowManager = InfoWindowManager.get(); AvailableBioBricksManager availableBioBricksManager = AvailableBioBricksManager.get(); TooltipManager tooltipManager = TooltipManager.get(); ModalManager modalManager = ModalManager.get(); GameObject mediumInfoPanelCell = GameObject.Find("MediumInfoPanelCell"); //GUITransitioner guiTransitioner.celliaGraph = mediumInfoPanelCell.transform.Find("CellMediumInfoBackgroundSprite").gameObject .GetComponent <VectrosityPanel>(); guiTransitioner.roomGraph = GameObject.Find("MediumInfoPanelRoom").transform.Find("RoomMediumInfoBackgroundSprite").gameObject .GetComponent <VectrosityPanel>(); guiTransitioner.animator = GameObject.Find("WorldEquipButton").GetComponent <InventoryAnimator>(); guiTransitioner.worldScreen = GameObject.Find("WorldScreensPanel"); guiTransitioner.craftScreen = craftScreenPanel; ContinueButton cb = okButton1.GetComponent <ContinueButton>(); StartGameButton sgb = okButton2.GetComponent <StartGameButton>(); //GameStateController gameStateController.intro = introduction1; gameStateController.introContinueButton = cb; gameStateController.fadeSprite = fade; gameStateController.endWindow = end; EndMainMenuButton emmb = endMainMenuButton.GetComponent <EndMainMenuButton>(); gameStateController.endMainMenuButton = emmb; gameStateController.mainMenu = mainMenu; //TODO should be done in gameStateController instead tutorialPanels.SetActive(true); introduction1.SetActive(false); introduction2.SetActive(false); end.SetActive(false); pauseIndicator.SetActive(false); genericModalWindow.SetActive(false); craftScreenPanel.SetActive(false); mainMenu.open(); gameStateController.pauseIndicator = pauseIndicator; //initialization of intro panels cb.nextInfoPanel = introduction2; cb.nextInfoPanelContinue = sgb; //CraftFinalizer craftFinalizer.ToCraftZoneManager = craftZoneManager; //CraftZoneManager craftZoneManager.GetComponent <CraftZoneManager>().craftFinalizer = craftFinalizer; //CraftFinalizer _craftFinalizer2 = CraftZoneManager.get().GetComponent<CraftZoneManager>().craftFinalizer; if (null == craftFinalizer.craftFinalizationButton) { craftFinalizer.craftFinalizationButton = GameObject.Find("CraftButton").GetComponent <CraftFinalizationButton>(); } craftZoneManager.displayedBioBrick = craftZoneDisplayedBioBrickPrefab; craftZoneManager.lastHoveredInfoManager = lastHoveredInfo.GetComponent <LastHoveredInfoManager>(); craftZoneManager.assemblyZonePanel = craftScreenPanel.transform.FindChild("TopPanel").transform.FindChild("AssemblyZonePanel").gameObject; //DevicesDisplayer devicesDisplayer.equipPanel = equipedDevicesSlotsPanel; devicesDisplayer.inventoryPanel = inventoryDevicesSlotsPanel; devicesDisplayer.listedInventoryPanel = craftScreenPanel.transform.FindChild("BottomPanel").transform.FindChild("DevicesPanel").GetComponent <UIPanel>(); devicesDisplayer.graphMoleculeList = mediumInfoPanelCell.GetComponent <GraphMoleculeList>() as GraphMoleculeList; devicesDisplayer.equipedDevice = equipedDeviceButtonPrefabPos; devicesDisplayer.equipedDevice2 = equipedDeviceButtonPrefabPos2; devicesDisplayer.inventoryDevice = inventoryDevicePrefab; devicesDisplayer.listedInventoryDevice = listedDevicePrefab; //InfoWindowManager infoWindowManager.infoPanel = genericInfoWindow; infoWindowManager.titleLabel = genericInfoWindow.transform.FindChild("TitleLabel").GetComponent <UILocalize>(); infoWindowManager.subtitleLabel = genericInfoWindow.transform.FindChild("SubtitleLabel").GetComponent <UILocalize>(); infoWindowManager.explanationLabel = genericInfoWindow.transform.FindChild("ExplanationLabel").GetComponent <UILocalize>(); infoWindowManager.bottomLabel = genericInfoWindow.transform.FindChild("BottomLabel").GetComponent <UILocalize>(); infoWindowManager.infoSprite = genericInfoWindow.transform.FindChild("InfoSprite").GetComponent <UISprite>(); //ModalManager modalManager.modalBackground = modalBackground; modalManager.genericModalWindow = genericModalWindow; modalManager.titleLabel = genericModalWindow.transform.FindChild("TitleLabel").GetComponent <UILocalize>(); modalManager.explanationLabel = genericModalWindow.transform.FindChild("ExplanationLabel").GetComponent <UILocalize>(); modalManager.infoSprite = genericModalWindow.transform.FindChild("InfoSprite").GetComponent <UISprite>(); modalManager.genericValidateButton = genericModalWindow.transform.FindChild("ValidateButton").gameObject; modalManager.genericCenteredValidateButton = genericModalWindow.transform.FindChild("CenteredValidateButton").gameObject; modalManager.genericCancelButton = genericModalWindow.transform.FindChild("CancelButton").gameObject; //DeviceInventory Inventory.get().animator = GameObject.Find("WorldEquipButton").GetComponent <InventoryAnimator>(); Inventory.get().animator.tutorialArrowAnimation = tutorialArrow.GetComponent <ArrowAnimation>(); //BiobrickInventory //AvailableBioBricksManager.get().bioBricksPanel = GameObject.Find("BiobricksPanel"); availableBioBricksManager.bioBricksPanel = craftScreenPanel.transform.FindChild("BottomPanel").transform.FindChild("BiobricksPanel").gameObject; availableBioBricksManager.availableBioBrick = availableBioBricksManager.bioBricksPanel.transform.FindChild("AvailableDisplayedBioBrickPrefab").gameObject; //AvailableBioBricksManager.get ().availableBioBrick = GameObject.Find ("AvailableDisplayedBioBrickPrefab"); //TooltipManager tooltipManager.bioBrickTooltipPanel = biobrickTooltipPanel; tooltipManager.deviceTooltipPanel = deviceTooltipPanel; tooltipManager.uiCamera = GameObject.Find("Camera").GetComponent <Camera>(); Logger.get().loggerGUIComponent = loggerGUIComponent; }