예제 #1
0
        protected CraftConfiguration()
        {
            const string baseDir = "Data/Crafting";

            AutoLoop    = ZhConfig.DeserializeJsonConfig <AutoLoopSettings>($"{baseDir}/autoloop.json");
            Alchemy     = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/alchemy.json");
            AlchemyPlus = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/alchemyplus.json");
            Blacksmithy = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/blacksmithy.json");
            Carpentry   = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/carpentry.json");
            Cartography = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/cartography.json");
            Cooking     = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/cooking.json");
            Fletching   = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/fletching.json");
            Inscription = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/inscription.json");
            Tailoring   = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/tailoring.json");
            Tinkering   = ZhConfig.DeserializeJsonConfig <CraftSettings>($"{baseDir}/tinkering.json");
        }
예제 #2
0
 private DefCooking(CraftSettings settings) : base(settings) // 1 1 1.25
 {
 }
 private DefCartography(CraftSettings settings) : base(settings) // 1 1 1.25
 {
 }
예제 #4
0
 private DefInscription(CraftSettings settings) : base(settings)
 {
 }
 private DefBowFletching(CraftSettings settings) : base(settings)
 {
 }
예제 #6
0
 private DefCarpentry(CraftSettings settings) : base(settings)
 {
 }
예제 #7
0
 private DefBlacksmithy(CraftSettings settings) : base(settings) // 3 3 2
 {
 }
예제 #8
0
 private DefTinkering(CraftSettings settings) : base(settings)
 {
 }
예제 #9
0
 private DefAlchemy(CraftSettings settings) : base(settings)
 {
 }
예제 #10
0
 private DefTailoring(CraftSettings settings) : base(settings)
 {
 }