public CppInclusionContextResult CreateInclusionContextResult(CppGlobalSymbolCache cache,
                                                                      CppFileLocation rootFile,
                                                                      FileProcessingOptions options, long cacheVersion, Lifetime lifetime)
        {
            var locationTracker = cache.Solution.GetComponent <InjectedHlslFileLocationTracker>();

            if (!locationTracker.IsValid(rootFile))
            {
                return(CppInclusionContextResult.Fail(CppInclusionContextResult.Status.UNSUITABLE_PROJECT_FILE));
            }


            var properties = new CppCompilationProperties()
            {
                LanguageKind = CppLanguageKind.HLSL, ClrSupport = VCXCompileAsManagedOptions.ManagedNotSet,
            };

            var cgIncludeFolder =
                CgIncludeDirectoryTracker.GetCgIncludeFolderPath(cache.Solution.GetComponent <UnityVersion>());

            if (!cgIncludeFolder.IsEmpty)
            {
                properties.IncludePaths.Add(cgIncludeFolder);
            }
            properties.IncludePaths.Add(cache.Solution.SolutionDirectory);

            return(CreateInclusionContextResult(cache, rootFile, options, properties, null, cacheVersion, lifetime));
        }
예제 #2
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        public CppInclusionContextResult CreateInclusionContextResult(CppGlobalSymbolCache cache,
                                                                      CppFileLocation rootFile,
                                                                      FileProcessingOptions options, long cacheVersion, Lifetime lifetime)
        {
            var locationTracker = cache.Solution.GetComponent <ShaderLabCppFileLocationTracker>();

            if (!locationTracker.IsValid(rootFile))
            {
                return(CppInclusionContextResult.Fail(CppInclusionContextResult.Status.UNSUITABLE_PROJECT_FILE));
            }


            var properties = new CppCompilationProperties()
            {
                LanguageKind = CppLanguageKind.HLSL, ClrSupport = VCXCompileAsManagedOptions.ManagedNotSet,
            };

            var cgIncludeFolder =
                CgIncludeDirectoryTracker.GetCgIncludeFolderPath(cache.Solution.GetComponent <UnityVersion>());

            if (!cgIncludeFolder.IsEmpty)
            {
                properties.IncludePaths.Add(cgIncludeFolder);
            }

            var shaderCache = cache.Solution.GetComponent <ShaderLabCppFileLocationTracker>();

            // TODO 1) is cache ready? what will happen under document transaction? check for bad moment?
            // TODO 2) what will happen under psi transaction? include in cache could be out-of date. Try use include quickfix when cginclude is after cgprogram where QF is used
            var includeLocation = shaderCache.GetIncludes(rootFile);

            return(InjectInclusionContextProviderUtil.CreateInclusionContextResult(cache, rootFile,
                                                                                   includeLocation, options, properties, null, cacheVersion, lifetime));
        }
        public static CppInclusionContextResult CreateInclusionContextResult(
            CppGlobalSymbolCache cache,
            CppFileLocation rootFile,
            IEnumerable <CppFileLocation> includeLocations,
            FileProcessingOptions options,
            CppCompilationProperties compilationProperties,
            ISymbolScope symbolScope,
            long cacheVersion,
            Lifetime lifetime)
        {
            var languageDialect   = CppProjectConfigurationUtil.GetLanguageDialect(compilationProperties);
            var randomProjectFile = rootFile.GetRandomProjectFile(cache.Solution);
            var inclusionContext  = CppRootInclusionContext.Create(compilationProperties, randomProjectFile.GetProject(),
                                                                   randomProjectFile, cache, rootFile, options.File, languageDialect,
                                                                   cacheVersion, options.AllowPendingActions, options.CollectPPUsages, lifetime, symbolScope);
            var directory = randomProjectFile.Location.Directory;

            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("SHADER_API_D3D11"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("__RESHARPER__"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("INTERNAL_DATA= "));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("WorldReflectionVector(data,normal)=data.worldRefl"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("WorldNormalVector(data,normal)=normal"));
            inclusionContext.PushInclude(rootFile, directory, false);
            foreach (CppFileLocation includeLocation in includeLocations)
            {
                if (includeLocation.IsValid() && !includeLocation.Equals(rootFile))
                {
                    cache.LookupAndProcessTableForFile(rootFile, includeLocation, options, inclusionContext, directory);
                }
            }
            inclusionContext.PopInclude(false);
            return(CppInclusionContextResult.Ok(inclusionContext));
        }
        public static CppInclusionContextResult CreateInclusionContextResult(
            CppGlobalSymbolCache cache,
            CppFileLocation rootFile,
            FileProcessingOptions options,
            CppCompilationProperties compilationProperties,
            ISymbolScope symbolScope,
            long cacheVersion,
            Lifetime lifetime)
        {
            var languageDialect   = CppProjectConfigurationUtil.GetLanguageDialect(compilationProperties);
            var randomProjectFile = rootFile.GetRandomProjectFile(cache.Solution);
            var inclusionContext  = CppRootInclusionContext.Create(compilationProperties, randomProjectFile.GetProject(),
                                                                   randomProjectFile, cache, rootFile, options.File, languageDialect,
                                                                   cacheVersion, options.AllowPendingActions, options.CollectPPUsages, lifetime, symbolScope);
            var directory = randomProjectFile.Location.Directory;

            var shaderCache = cache.Solution.GetComponent <InjectedHlslFileLocationTracker>();

            var(includes, defines) = shaderCache.GetProgramInfo(rootFile);

            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("SHADER_API_D3D11"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("__RESHARPER__"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("INTERNAL_DATA= "));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("WorldReflectionVector(data,normal)=data.worldRefl"));
            inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro("WorldNormalVector(data,normal)=normal"));

            foreach (var define in defines)
            {
                inclusionContext.ProcessDefine(CppPPDefineSymbol.ParsePredefinedMacro($"{define.Key}={define.Value}"));
            }

            // TODO 1) is cache ready? what will happen under document transaction? check for bad moment?
            // TODO 2) what will happen under psi transaction? include in cache could be out-of date. Try use include quickfix when cginclude is after cgprogram where QF is used


            inclusionContext.PushInclude(rootFile, directory, false);
            foreach (CppFileLocation includeLocation in includes)
            {
                if (includeLocation.IsValid() && !includeLocation.Equals(rootFile))
                {
                    cache.LookupAndProcessTableForFile(rootFile, includeLocation, options, inclusionContext, directory);
                }
            }
            inclusionContext.PopInclude(false);
            return(CppInclusionContextResult.Ok(inclusionContext));
        }
예제 #5
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        public CppCompilationProperties GetCompilationProperties(IProject project, IProjectFile projectFile, CppFileLocation rootFile,
                                                                 CppGlobalSymbolCache globalCache)
        {
            if (project.IsUnityProject() && CppProjectFileType.ALL_HLSL_EXTENSIONS.Contains(rootFile.Location.ExtensionWithDot))
            {
                var properties = new CppCompilationProperties();
                properties.LanguageKind = CppLanguageKind.HLSL;
                var path = CgIncludeDirectoryTracker.GetCgIncludeFolderPath(myUnityVersion);
                if (!path.IsEmpty)
                {
                    properties.IncludePaths.Add(path);
                }

                return(properties);
            }

            return(null);
        }
        public CppCompilationProperties GetCompilationProperties(IProject project, IProjectFile projectFile, CppFileLocation rootFile,
                                                                 CppGlobalSymbolCache globalCache)
        {
            if (project.IsUnityProject() && CppProjectFileType.ALL_HLSL_EXTENSIONS.Contains(rootFile.Location.ExtensionWithDot))
            {
                var properties = new CppCompilationProperties();
                properties.LanguageKind = CppLanguageKind.HLSL;
                var path = CgIncludeDirectoryTracker.GetCgIncludeFolderPath(myUnityVersion);
                if (!path.IsEmpty)
                {
                    properties.IncludePaths.Add(path);
                }

                properties.ForcedIncludes.Add(globalCache.Solution.SolutionDirectory.Combine(Utils.ShaderConfigFile).FullPath);

                properties.PredefinedMacros.Add(CppPPDefineSymbol.ParsePredefinedMacro("SHADER_API_D3D11"));
                properties.IncludePaths.Add(globalCache.Solution.SolutionDirectory);

                return(properties);
            }

            return(null);
        }