private void ToggleSceneInternal <TScene>() where TScene : SceneView { if (!_scenesLoaded.Contains(typeof(TScene))) { CpUnityExtensions.LoadLevelAdditive <TScene>(); } else { CpUnityExtensions.UnloadLevelAdditive <TScene>(); } }
public override void Execute(Type sceneType) { CpUnityExtensions.UnloadLevelAdditive(sceneType, operation => { var contextName = CpUnityExtensions.GetSceneName(sceneType); if (Rapid.Contexts.FindContext(contextName, out var context, out _)) { Debug.LogWarning(string.Format("Scene <{0}> is being destroyed while its context still exists with <{1}> bindings and <{2}> views.", contextName, context.BindingCount, context.ViewCount)); } });
public override void Execute() { Rapid.Bind("Score", 0); CpUnityExtensions.UnloadLevelAdditive <GameOverSceneView>(); }