// Token: 0x060001BF RID: 447 RVA: 0x00010918 File Offset: 0x0000EB18 public static Image blend(Image img0, float level, int rgb) { int num = rgb & 255; int num2 = rgb >> 8 & 255; int num3 = rgb >> 16 & 255; float num4 = (float)num / 256f; float num5 = (float)num2 / 256f; float num6 = (float)num3 / 256f; Color color = new Color(num6, num5, num4); Color[] pixels = img0.texture.GetPixels(); float num7 = color.r; float num8 = color.g; float num9 = color.b; for (int i = 0; i < pixels.Length; i++) { Color color2 = pixels[i]; if (mGraphics.isNotTranColor(color2)) { float num10 = (num7 - color2.r) * level + color2.r; float num11 = (num8 - color2.g) * level + color2.g; float num12 = (num9 - color2.b) * level + color2.b; if (num10 > 255f) { num10 = 255f; } if (num10 < 0f) { num10 = 0f; } if (num11 > 255f) { num11 = 255f; } if (num11 < 0f) { num11 = 0f; } if (num12 < 0f) { num12 = 0f; } if (num12 > 255f) { num12 = 255f; } pixels[i].r = num10; pixels[i].g = num11; pixels[i].b = num12; } } Image image = Image.createImage(img0.getRealImageWidth(), img0.getRealImageHeight()); image.texture.SetPixels(pixels); Image.setTextureQuality(image.texture); image.texture.Apply(); Cout.LogError2("BLEND ----------------------------------------------------"); return(image); }