예제 #1
0
    private void GetRivals()
    {
        var HistoricalBias = CountryRelationsFactory.StubCountryBiasList().FirstOrDefault(e => e.Item2 == MapLookUpName);

        GovernmentType = HistoricalBias.Item5;
        GovernmnetBias = HistoricalBias.Item1;
        Allies         = HistoricalBias.Item3.ToList();
        Rivals         = HistoricalBias.Item4.ToList();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        wmslObj = WMSK.instance;
        if (WorldGovernments.Count == 0)
        {
            countryFactory   = new CountryRelationsFactory();
            WorldGovernments = countryFactory.CreateOldWorldOrder();
            //World governments needs to get injected into WorldCountryManagent
        }
        StartCoroutine(IntializeWorld(WorldGovernments));


        GameMapManager      = FindObjectOfType <MapManager>();
        GameMilitaryManager = FindObjectOfType <MilitaryManager>();
        StartCoroutine(GameMilitaryManager.SetNavalGroups(GameMapManager.GamePlayerCountryManager));


        //WMSK.instance.SetCountriesAttributes(jsonCountries);
    }