IEnumerator UpdatePosition() { while (true) { transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); yield return(new WaitForSeconds(10)); } }
void Update() { if (GameObject.Find("SongProgressPanel") != null && settings.Mode != ICounterMode.BaseGame) { Destroy(GameObject.Find("SongProgressPanel")); } if (CountersController.rng) { settings.Index = UnityEngine.Random.Range(0, 5); settings.Position = (ICounterPositions)UnityEngine.Random.Range(0, 4); } else { if (CountersController.settings.RNG) { transform.position = Vector3.Lerp( transform.position, CountersController.determinePosition(gameObject, settings.Position, settings.Index), Time.deltaTime); } else { transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); } } if (_audioTimeSync == false) { _audioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault(); return; } var time = 0f; if (useTimeLeft) { time = _audioTimeSync.songLength - _audioTimeSync.songTime; } else { time = _audioTimeSync.songTime; } if (time <= 0f) { return; } if (settings.Mode == ICounterMode.Original) { _timeMesh.text = $"{Math.Floor(time / 60):N0}:{Math.Floor(time % 60):00}"; _image.fillAmount = (useTimeLeft ? 1 : 0) - _audioTimeSync.songTime / _audioTimeSync.songLength * (useTimeLeft ? 1 : -1); } else if (settings.Mode == ICounterMode.Percent) { _timeMesh.text = $"{((useTimeLeft ? 1 : 0) - ((_audioTimeSync.songTime / _audioTimeSync.songLength) * 100) * (useTimeLeft ? 1 : -1)).ToString("00")}%"; } }
void Awake() { settings = CountersController.settings.speedConfig; transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); StartCoroutine(GetRequired()); for (var i = 0; i < settings.DecimalPrecision; i++) { precision += "0"; } }
void Awake() { settings = CountersController.settings.noteConfig; transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); if (transform.parent == null) { StartCoroutine(GetRequired()); } else { Init(); } }
void Awake() { settings = CountersController.settings.progressConfig; transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); useTimeLeft = settings.ProgressTimeLeft; if (settings.Mode == ICounterMode.BaseGame && gameObject.name != "SongProgressPanel") { StartCoroutine(YeetToBaseCounter()); } else if (settings.Mode != ICounterMode.BaseGame) { StartCoroutine(WaitForLoad()); } }
void Update() { if (CountersController.rng) { settings.Index = UnityEngine.Random.Range(0, 5); settings.Position = (ICounterPositions)UnityEngine.Random.Range(0, 4); } else { if (CountersController.settings.RNG) { transform.position = Vector3.Lerp( transform.position, CountersController.determinePosition(gameObject, settings.Position, settings.Index), Time.deltaTime); } else { transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); } } }
void Update() { if (CountersController.rng) { settings.Index = UnityEngine.Random.Range(0, 5); settings.Position = (ICounterPositions)UnityEngine.Random.Range(0, 4); settings.DecimalPrecision = UnityEngine.Random.Range(0, 5); } else { if (CountersController.settings.RNG) { transform.position = Vector3.Lerp( transform.position, CountersController.determinePosition(gameObject, settings.Position, settings.Index), Time.deltaTime); } else { transform.position = CountersController.determinePosition(gameObject, settings.Position, settings.Index); } } if (settings.Mode == ICounterMode.Average) { rSpeedList.Add((this.right.bladeSpeed + this.left.bladeSpeed) / 2f); float average = 0; foreach (float speed in rSpeedList) { average += speed; } average /= rSpeedList.Count; counterText.text = average.ToString(precision); } else if (settings.Mode == ICounterMode.SplitAverage) { rSpeedList.Add(right.bladeSpeed); float rAverage = 0; foreach (float speed in rSpeedList) { rAverage += speed; } rAverage /= rSpeedList.Count; lSpeedList.Add(left.bladeSpeed); float lAverage = 0; foreach (float speed in lSpeedList) { lAverage += speed; } lAverage /= lSpeedList.Count; counterText.text = string.Format("{0} | {1}", lAverage.ToString(precision), rAverage.ToString(precision)); } else if (settings.Mode == ICounterMode.Top5Sec) { fastest.Add((this.right.bladeSpeed + this.left.bladeSpeed) / 2f); } else { fastest.Add((this.right.bladeSpeed + this.left.bladeSpeed) / 2f); if (settings.Mode == ICounterMode.Both) { rSpeedList.Add((this.right.bladeSpeed + this.left.bladeSpeed) / 2f); float average = 0; foreach (float speed in rSpeedList) { average += speed; } average /= rSpeedList.Count; counterText.text = average.ToString(precision); } else if (settings.Mode == ICounterMode.SplitBoth) { rSpeedList.Add(right.bladeSpeed); float rAverage = 0; foreach (float speed in rSpeedList) { rAverage += speed; } rAverage /= rSpeedList.Count; lSpeedList.Add(left.bladeSpeed); float lAverage = 0; foreach (float speed in lSpeedList) { lAverage += speed; } lAverage /= lSpeedList.Count; counterText.text = string.Format("{0} | {1}", lAverage.ToString(precision), rAverage.ToString(precision)); } } }