public override int On進行描画() { if (TJAPlayer3.stage選曲.n確定された曲の難易度 != (int)Difficulty.Dan) { return(base.On進行描画()); } Counter_In?.t進行(); Counter_Wait?.t進行(); Counter_Out?.t進行(); Counter_Text?.t進行(); if (Counter_Text != null) { if (Counter_Text.n現在の値 >= 2000) { for (int i = Counter_Text_Old; i < Counter_Text.n現在の値; i++) { if (i % 2 == 0) { if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex != null) { TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex.Opacity--; } if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null) { TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.Opacity--; } } } } else { if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex != null) { TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex.Opacity = 255; } if (TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null) { TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.Opacity = 255; } } Counter_Text_Old = Counter_Text.n現在の値; } for (int i = 0; i < 4; i++) { Status[i].Timer_Amount?.t進行(); } //for (int i = 0; i < 3; i++) //{ // if (Challenge[i] != null && Challenge[i].GetEnable()) // CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, Challenge[i].ToString()); // else // CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, "None"); //} //CDTXMania.act文字コンソール.tPrint(0, 80, C文字コンソール.Eフォント種別.白, String.Format("Notes Remain: {0}", CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss))); // 背景を描画する。 TJAPlayer3.Tx.DanC_Background?.t2D描画(TJAPlayer3.app.Device, 0, 0); // 段プレートを描画する。 Dan_Plate?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_DanC_Dan_Plate[0], TJAPlayer3.Skin.Game_DanC_Dan_Plate[1]); DrawExam(Challenge); // 幕のアニメーション if (Counter_In != null) { if (Counter_In.b終了値に達してない) { for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++) { ScreenPoint[0] += (TJAPlayer3.Skin.nScrollFieldBGX[0] - ScreenPoint[0]) / 180.0; ScreenPoint[1] += ((1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2) - ScreenPoint[1]) / 180.0; } Counter_In_Old = Counter_In.n現在の値; TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height)); TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[1], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height)); //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1])); } if (Counter_In.b終了値に達した) { Counter_In = null; Counter_Wait = new CCounter(0, 2299, 1, TJAPlayer3.Timer); } } if (Counter_Wait != null) { if (Counter_Wait.b終了値に達してない) { TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.nScrollFieldBGX[0], TJAPlayer3.Skin.nScrollFieldY[0]); } if (Counter_Wait.b終了値に達した) { Counter_Wait = null; Counter_Out = new CCounter(0, 499, 1, TJAPlayer3.Timer); Counter_Text = new CCounter(0, 2899, 1, TJAPlayer3.Timer); } } if (Counter_Text != null) { if (Counter_Text.b終了値に達してない) { var title = TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].TitleTex; var subTitle = TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].SubTitleTex; if (subTitle == null) { title?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 65); } else { title?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 45); subTitle?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 1280 / 2 + TJAPlayer3.Skin.nScrollFieldBGX[0] / 2, TJAPlayer3.Skin.nScrollFieldY[0] + 85); } } if (Counter_Text.b終了値に達した) { Counter_Text = null; IsAnimating = false; } } if (Counter_Out != null) { if (Counter_Out.b終了値に達してない) { for (int i = Counter_Out_Old; i < Counter_Out.n現在の値; i++) { ScreenPoint[0] += -3; ScreenPoint[1] += 3; } Counter_Out_Old = Counter_Out.n現在の値; TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height)); TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[1], TJAPlayer3.Skin.nScrollFieldY[0], new Rectangle(TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height)); //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1])); } if (Counter_Out.b終了値に達した) { Counter_Out = null; } } return(base.On進行描画()); }
public override int On進行描画() { if (CDTXMania.stage選曲.n確定された曲の難易度 != (int)Difficulty.Dan) { return(base.On進行描画()); } Counter_In?.t進行(); Counter_Wait?.t進行(); Counter_Out?.t進行(); Counter_Text?.t進行(); if (Counter_Text != null) { if (Counter_Text.n現在の値 >= 2000) { for (int i = Counter_Text_Old; i < Counter_Text.n現在の値; i++) { if (i % 2 == 0) { if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex != null) { CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex.n透明度--; } if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null) { CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.n透明度--; } } } } else { if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex != null) { CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex.n透明度 = 255; } if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex != null) { CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex.n透明度 = 255; } } Counter_Text_Old = Counter_Text.n現在の値; } for (int i = 0; i < 3; i++) { Status[i].Timer_Amount?.t進行(); } //for (int i = 0; i < 3; i++) //{ // if (Challenge[i] != null && Challenge[i].GetEnable()) // CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, Challenge[i].ToString()); // else // CDTXMania.act文字コンソール.tPrint(0, 20 * i, C文字コンソール.Eフォント種別.白, "None"); //} //CDTXMania.act文字コンソール.tPrint(0, 80, C文字コンソール.Eフォント種別.白, String.Format("Notes Remain: {0}", CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss))); // 背景を描画する。 CDTXMania.Tx.DanC_Background?.t2D描画(CDTXMania.app.Device, 0, 0); // 残り音符数を描画する。 var notesRemain = CDTXMania.DTX.nノーツ数[3] - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (CDTXMania.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + CDTXMania.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss); DrawNumber(notesRemain, CDTXMania.Skin.Game_DanC_Number_XY[0], CDTXMania.Skin.Game_DanC_Number_XY[1], CDTXMania.Skin.Game_DanC_Number_Padding); // 段プレートを描画する。 Dan_Plate?.t2D中心基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_Dan_Plate[0], CDTXMania.Skin.Game_DanC_Dan_Plate[1]); for (int i = 0; i < this.ExamCount; i++) { #region ゲージの土台を描画する。 CDTXMania.Tx.DanC_Base?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * i + (i * CDTXMania.Skin.Game_DanC_Padding)); #endregion #region ゲージを描画する。 var drawGaugeType = 0; if (Challenge[i].GetExamRange() == Exam.Range.More) { if (Challenge[i].GetAmountToPercent() >= 100) { drawGaugeType = 2; } else if (Challenge[i].GetAmountToPercent() >= 70) { drawGaugeType = 1; } else { drawGaugeType = 0; } } else { if (Challenge[i].GetAmountToPercent() >= 100) { drawGaugeType = 2; } else if (Challenge[i].GetAmountToPercent() > 70) { drawGaugeType = 1; } else { drawGaugeType = 0; } } CDTXMania.Tx.DanC_Gauge[drawGaugeType]?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Offset[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Offset[1], new Rectangle(0, 0, (int)(Challenge[i].GetAmountToPercent() * 9.26), CDTXMania.Tx.DanC_Gauge[drawGaugeType].szテクスチャサイズ.Height)); #endregion #region 現在の値を描画する。 var nowAmount = 0; if (Challenge[i].GetExamRange() == Exam.Range.Less) { nowAmount = Challenge[i].Value[0] - Challenge[i].Amount; } else { nowAmount = Challenge[i].Amount; } if (nowAmount < 0) { nowAmount = 0; } DrawNumber(nowAmount, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], CDTXMania.Skin.Game_DanC_Number_Small_Padding, CDTXMania.Skin.Game_DanC_Number_Small_Scale, CDTXMania.Skin.Game_DanC_Number_Small_Scale, ScoreScale[Status[i].Timer_Amount.n現在の値]); // 単位(あれば) switch (Challenge[i].GetExamType()) { case Exam.Type.Gauge: // パーセント CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[0], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); break; case Exam.Type.Score: CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[2], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 2, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); // 点 break; case Exam.Type.Roll: case Exam.Type.Hit: CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[0] + CDTXMania.Skin.Game_DanC_Number_Padding / 4 - CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Number_Small_Number_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 1, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); // 打 break; default: // 何もしない break; } #endregion #region 条件の文字を描画する。 var offset = CDTXMania.Skin.Game_DanC_Exam_Offset[0]; //offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding; // 条件の範囲 CDTXMania.Tx.DanC_ExamRange?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamRange.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamRange_Size[1] * (int)Challenge[i].GetExamRange(), CDTXMania.Skin.Game_DanC_ExamRange_Size[0], CDTXMania.Skin.Game_DanC_ExamRange_Size[1])); //offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding; offset -= CDTXMania.Skin.Game_DanC_ExamRange_Padding; // 単位(あれば) switch (Challenge[i].GetExamType()) { case Exam.Type.Gauge: // パーセント CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[0]; break; case Exam.Type.Score: CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 2, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[2]; // 点 break; case Exam.Type.Roll: case Exam.Type.Hit: CDTXMania.Tx.DanC_ExamUnit?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamUnit.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamUnit_Size[1] * 1, CDTXMania.Skin.Game_DanC_ExamUnit_Size[0], CDTXMania.Skin.Game_DanC_ExamUnit_Size[1])); offset -= CDTXMania.Skin.Game_DanC_Percent_Hit_Score_Padding[1]; // 打 break; default: // 何もしない break; } // 条件の数字 DrawNumber(Challenge[i].Value[0], CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], CDTXMania.Skin.Game_DanC_Number_Small_Padding, CDTXMania.Skin.Game_DanC_Number_Small_Scale, CDTXMania.Skin.Game_DanC_Number_Small_Scale); //offset -= CDTXMania.Skin.Game_DanC_Number_Small_Padding * (Challenge[i].Value[0].ToString().Length + 1); offset -= CDTXMania.Skin.Game_DanC_Number_Small_Padding * (Challenge[i].Value[0].ToString().Length); // 条件の種類 CDTXMania.Tx.DanC_ExamType?.t2D拡大率考慮下基準描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1] + offset - CDTXMania.Tx.DanC_ExamType.szテクスチャサイズ.Width, CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * (i + 1) + ((i + 1) * CDTXMania.Skin.Game_DanC_Padding) - CDTXMania.Skin.Game_DanC_Exam_Offset[1], new Rectangle(0, CDTXMania.Skin.Game_DanC_ExamType_Size[1] * (int)Challenge[i].GetExamType(), CDTXMania.Skin.Game_DanC_ExamType_Size[0], CDTXMania.Skin.Game_DanC_ExamType_Size[1])); #endregion #region 条件達成失敗の画像を描画する。 if (Challenge[i].GetReached()) { CDTXMania.Tx.DanC_Failed.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.Game_DanC_X[ExamCount - 1], CDTXMania.Skin.Game_DanC_Y[ExamCount - 1] + CDTXMania.Skin.Game_DanC_Size[1] * i + (i * CDTXMania.Skin.Game_DanC_Padding)); } #endregion } // 幕のアニメーション if (Counter_In != null) { if (Counter_In.b終了値に達してない) { for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++) { ScreenPoint[0] += (CDTXMania.Skin.nScrollFieldBGX[0] - ScreenPoint[0]) / 180.0; ScreenPoint[1] += ((1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2) - ScreenPoint[1]) / 180.0; } Counter_In_Old = Counter_In.n現在の値; CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[0], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(0, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height)); CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[1], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height)); //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1])); } if (Counter_In.b終了値に達した) { Counter_In = null; Counter_Wait = new CCounter(0, 2299, 1, CDTXMania.Timer); } } if (Counter_Wait != null) { if (Counter_Wait.b終了値に達してない) { CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, CDTXMania.Skin.nScrollFieldBGX[0], CDTXMania.Skin.nScrollFieldY[0]); } if (Counter_Wait.b終了値に達した) { Counter_Wait = null; Counter_Out = new CCounter(0, 499, 1, CDTXMania.Timer); Counter_Text = new CCounter(0, 2899, 1, CDTXMania.Timer); } } if (Counter_Text != null) { if (Counter_Text.b終了値に達してない) { if (CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex == null) { CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 65); } else { CDTXMania.DTX.List_DanSongs[NowShowingNumber].TitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 45); CDTXMania.DTX.List_DanSongs[NowShowingNumber].SubTitleTex?.t2D中心基準描画(CDTXMania.app.Device, 1280 / 2 + CDTXMania.Skin.nScrollFieldBGX[0] / 2, CDTXMania.Skin.nScrollFieldY[0] + 85); } } if (Counter_Text.b終了値に達した) { Counter_Text = null; IsAnimating = false; } } if (Counter_Out != null) { if (Counter_Out.b終了値に達してない) { for (int i = Counter_Out_Old; i < Counter_Out.n現在の値; i++) { ScreenPoint[0] += -3; ScreenPoint[1] += 3; } Counter_Out_Old = Counter_Out.n現在の値; CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[0], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(0, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height)); CDTXMania.Tx.DanC_Screen?.t2D描画(CDTXMania.app.Device, (int)ScreenPoint[1], CDTXMania.Skin.nScrollFieldY[0], new Rectangle(CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 0, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, CDTXMania.Tx.DanC_Screen.szテクスチャサイズ.Height)); //CDTXMania.act文字コンソール.tPrint(0, 420, C文字コンソール.Eフォント種別.白, String.Format("{0} : {1}", ScreenPoint[0], ScreenPoint[1])); } if (Counter_Out.b終了値に達した) { Counter_Out = null; } } return(base.On進行描画()); }