public async Task RunGameAfterInitializationIsComplete() { var session = new CountdownSession(_singleGameList); var expectedRunCount = MockGame.RunCount + 1; await session.ExecuteUserInput("bar"); Assert.AreEqual(MockGame.RunCount, expectedRunCount); }
public async Task HaveInitializedGameBoardAfterSessionInitialized() { var session = new CountdownSession(_singleGameList); await session.ExecuteUserInput("foo"); Assert.AreEqual(MockGame.InitializedGameBoardString, session.GameBoard); }