public void PlayerLogin(string name, string playerId = "") { if (_signup) { throw new NotSupportedException("ReLogin is not supported"); } if (!_connected && !connectWatcher.TryWait(2000) && !_connected) { throw new NotSupportedException("Client should be connected to server"); } var loginEvent = new LoginPlayerEvent(name, playerId); loginEvent.ConnectionId = PlayerInfo.ConnectionId; SendMessage(loginEvent); // Debug.WriteLine("Czekam na SIGNUP"); // signupWatcher.Wait(); }