public void CountTime() { Count -= Time.deltaTime; CountInt = (int)Count; Timer.text = CountInt.ToString(); if (CountInt == 0 || p2Lose || p1Lose) { winnercheck(); if (checknumber) { Count = 20; HealthBarP1.Health = 120; HealthBarP2.Health = 120; RoundNumber[i].SetActive(true); StartCoroutine(Rounds()); TimerO.SetActive(false); Destroy(Player2); Destroy(Player1); Debug.Log("cro"); } } }
private void PMainForm_Load(object sender, EventArgs e) { Resol = "######"; //WDTF=new WriteDataToFile(); WKL = new WorkLogic(Application.StartupPath); sett = new Setting(WKL); //timer1.Start(); WKL.GlobalTimeTicTac += WKL_GlobalTimeTicTac; WKL.InitEvent += () => { P_TSB_GO.Enabled = true; }; WKL.StartEvent += WKL_StartEvent; WKL.MeasCountTimerEvent += (int CountInt) => PTSL_CountTime.Text = CountInt.ToString(); WKL.ActionEvent += WKL_ActionEvent; WKL.StopEvent += WKL_StopEvent; WKL.PauseEvent += () => { P_TSB_Pause.Enabled = false; P_TSB_GO.Enabled = true; }; sett.SplineChange += (bool Sp) => { PDataChart.Series[0].ChartType = Sp ? SeriesChartType.Spline : SeriesChartType.Line; }; sett.ResolChange += (int Res) => { Resol = MakeString(Res); }; }
public IEnumerator Rounds() { yield return(new WaitForSeconds(4f)); RoundNumber[i].SetActive(false); i++; Count = 100; TimerO.SetActive(true); Count -= Time.deltaTime; Timer.text = CountInt.ToString(); HealthBarP1.Health = 120; HealthBarP2.Health = 120; Gamemanager.InstantiatesAi(); HUD1.SetActive(true); HUD2.SetActive(true); triangle.SetActive(true); counter.SetActive(true); EndAnim = true; RoundN = true; }