private async Task AnimateAllCardsBackToDeck(double duration = Double.MaxValue) { CountControl.Hide(); if (duration == Double.MaxValue) { duration = MainPage.AnimationSpeeds.Medium; } // flip the cards and then move them for a nice affect List <Task <object> > list = new List <Task <object> >(); GridPlayer.FlipAllCards(CardOrientation.FaceDown, list); GridPlayer.MoveAllCardsToTarget(GridDeck, list, duration); GridCrib.FlipAllCards(CardOrientation.FaceDown, list); GridCrib.MoveAllCardsToTarget(GridDeck, list, duration); GridPlayedCards.FlipAllCards(CardOrientation.FaceDown, list); GridPlayedCards.MoveAllCardsToTarget(GridDeck, list, duration); GridComputer.FlipAllCards(CardOrientation.FaceDown, list); GridComputer.MoveAllCardsToTarget(GridDeck, list, duration); foreach (CardView card in GridDeck.Items) { card.Reset(); } GridDeck.UpdateCardLayout(list, duration, false); await Task.WhenAll(list); }
private async Task AnimateCardsBackToOwner() { List <Task <object> > taskList = new List <Task <object> >(); CardView card = null; for (int i = GridPlayedCards.Items.Count - 1; i >= 0; i--) { card = GridPlayedCards.Items[i]; if (card.Owner == Owner.Player) { GridPlayedCards.MoveCardToTarget(card, GridPlayer, taskList); } else if (card.Owner == Owner.Computer) { GridPlayedCards.MoveCardToTarget(card, GridComputer, taskList); } if (card.Orientation == CardOrientation.FaceDown) { card.SetOrientation(CardOrientation.FaceUp, taskList); } if (card.AnimatedOpacity != 1.0) { card.AnimateFade(1.0, taskList); } } await Task.WhenAll(taskList); CountControl.Hide(); }