void Start() { CheckBoxCostume.costumeSet = (int)FengGameManagerMKII.settings[412]; id = "TITAN"; if (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.PVP_AHSS) { id = "AHSS"; } HeroStat.initDATA(); if (((IN_GAME_MAIN_CAMERA.singleCharacter != "Set 1") && (IN_GAME_MAIN_CAMERA.singleCharacter != "Set 2")) && (IN_GAME_MAIN_CAMERA.singleCharacter != "Set 3")) { stat = HeroStat.getInfo(IN_GAME_MAIN_CAMERA.singleCharacter); } else { HeroCostume costume = CostumeConeveter.LocalDataToHeroCostume(IN_GAME_MAIN_CAMERA.singleCharacter); if (costume == null) { stat = new HeroStat(); } else { stat = costume.stat; } stat.name = IN_GAME_MAIN_CAMERA.singleCharacter; } if (PanelEnterGame.instance != null) { PanelEnterGame.instance.to_InfoHero(stat); } }
public static HeroCostume LocalDataToHeroCostume(string slot) { slot = slot.ToUpper(); if (!PlayerPrefs.HasKey(slot + PhotonPlayerProperty.sex)) { return(HeroCostume.costume[0]); } HeroCostume heroCostume = new HeroCostume(); heroCostume.sex = IntToSex(PlayerPrefs.GetInt(slot + PhotonPlayerProperty.sex)); heroCostume.id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.heroCostumeId); heroCostume.costumeId = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.costumeId); heroCostume.cape = (PlayerPrefs.GetInt(slot + PhotonPlayerProperty.cape) == 1); heroCostume.hairInfo = ((heroCostume.sex != Sex.Male) ? CostumeHair.hairsF[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.hairInfo)] : CostumeHair.hairsM[PlayerPrefs.GetInt(slot + PhotonPlayerProperty.hairInfo)]); heroCostume.eye_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.eye_texture_id); heroCostume.beard_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.beard_texture_id); heroCostume.glass_texture_id = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.glass_texture_id); heroCostume.skin_color = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.skin_color); heroCostume.hair_color = new Color(PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color1), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color2), PlayerPrefs.GetFloat(slot + PhotonPlayerProperty.hair_color3)); heroCostume.division = CostumeConeveter.IntToDivision(PlayerPrefs.GetInt(slot + PhotonPlayerProperty.division)); heroCostume.stat = new HeroStat(); heroCostume.stat.Spd = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statSPD); heroCostume.stat.Gas = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statGAS); heroCostume.stat.Bla = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statBLA); heroCostume.stat.Acl = PlayerPrefs.GetInt(slot + PhotonPlayerProperty.statACL); heroCostume.stat.skillID = PlayerPrefs.GetString(slot + PhotonPlayerProperty.statSKILL); heroCostume.setBodyByCostumeId(-1); heroCostume.setMesh(); heroCostume.setTexture(); return(heroCostume); }
private void onCharacterChange() { string selection = base.GetComponent <UIPopupList>().selection; HeroStat heroStat; if (selection == "Set 1" || selection == "Set 2" || selection == "Set 3") { HeroCostume heroCostume = CostumeConeveter.LocalDataToHeroCostume(selection.ToUpper()); if (heroCostume == null) { heroStat = new HeroStat(); } else { heroStat = heroCostume.stat; } } else { heroStat = HeroStat.getInfo(base.GetComponent <UIPopupList>().selection); } this.SPD.transform.localScale = new Vector3((float)heroStat.Spd, 20f, 0f); this.GAS.transform.localScale = new Vector3((float)heroStat.Gas, 20f, 0f); this.BLA.transform.localScale = new Vector3((float)heroStat.Bla, 20f, 0f); this.ACL.transform.localScale = new Vector3((float)heroStat.Acl, 20f, 0f); }
private void onCharacterChange() { HeroStat stat; string selection = base.GetComponent <UIPopupList>().selection; switch (selection) { case "Set 1": case "Set 2": case "Set 3": { HeroCostume costume = CostumeConeveter.LocalDataToHeroCostume(selection.ToUpper()); if (costume == null) { stat = new HeroStat(); } else { stat = costume.stat; } break; } default: stat = HeroStat.getInfo(base.GetComponent <UIPopupList>().selection); break; } this.SPD.transform.localScale = new Vector3((float)stat.SPD, 20f, 0f); this.GAS.transform.localScale = new Vector3((float)stat.GAS, 20f, 0f); this.BLA.transform.localScale = new Vector3((float)stat.BLA, 20f, 0f); this.ACL.transform.localScale = new Vector3((float)stat.ACL, 20f, 0f); }
private void SpawnAHSS() { if (character.Contains("SET")) { var set = CostumeConeveter.LocalDataToHeroCostume(character); if (set.costumeId != 25 && set.costumeId != 26) { character = "AHSS"; } } else { character = "AHSS"; } FengGameManagerMKII.FGM.needChooseSide = false; if (!PhotonNetwork.IsMasterClient && FengGameManagerMKII.FGM.logic.RoundTime > 60f) { FengGameManagerMKII.FGM.NotSpawnPlayer(character); FengGameManagerMKII.FGM.BasePV.RPC("restartGameByClient", PhotonTargets.MasterClient, new object[0]); } else { FengGameManagerMKII.FGM.SpawnPlayerAt(character, FengGameManagerMKII.Level.Name.Contains("Custom") ? string.Empty : "playerRespawn2"); } IN_GAME_MAIN_CAMERA.usingTitan = false; IN_GAME_MAIN_CAMERA.MainCamera.setHUDposition(); PhotonNetwork.player.Character = character; }
public void LoadData() { HeroCostume from = CostumeConeveter.LocalDataToHeroCostume(this.currentSlot); if (from != null) { this.copyCostume(from, this.setup.myCostume, false); this.setup.deleteCharacterComponent2(); this.setup.setCharacterComponent(); } this.CostumeDataToMyID(); this.freshLabel(); }
public void LoadData() { var from = CostumeConeveter.LocalDataToHeroCostume(currentSlot); if (from != null) { copyCostume(from, setup.myCostume); setup.deleteCharacterComponent2(); setup.setCharacterComponent(); } CostumeDataToMyID(); freshLabel(); }
public static void HeroCostumeToLocalData(HeroCostume costume, string slot) { slot = slot.ToUpper(); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.sex, CostumeConeveter.SexToInt(costume.sex)); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.costumeId, costume.costumeId); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.heroCostumeId, costume.id); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.cape, (!costume.cape) ? 0 : 1); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.hairInfo, costume.hairInfo.id); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.eye_texture_id, costume.eye_texture_id); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.beard_texture_id, costume.beard_texture_id); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.glass_texture_id, costume.glass_texture_id); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.skin_color, costume.skin_color); PlayerPrefs.SetFloat(slot + PhotonPlayerProperty.hair_color1, costume.hair_color.r); PlayerPrefs.SetFloat(slot + PhotonPlayerProperty.hair_color2, costume.hair_color.g); PlayerPrefs.SetFloat(slot + PhotonPlayerProperty.hair_color3, costume.hair_color.b); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.division, CostumeConeveter.DivisionToInt(costume.division)); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.statSPD, costume.stat.Spd); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.statGAS, costume.stat.Gas); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.statBLA, costume.stat.Bla); PlayerPrefs.SetInt(slot + PhotonPlayerProperty.statACL, costume.stat.Acl); PlayerPrefs.SetString(slot + PhotonPlayerProperty.statSKILL, costume.stat.skillID); }
private void updateCostume(int id) { IN_GAME_MAIN_CAMERA component = GameObject.Find("MainCamera").GetComponent <IN_GAME_MAIN_CAMERA>(); HeroCostume costume2 = CostumeConeveter.LocalDataToHeroCostume("SET " + id); component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().init(); if (costume2 != null) { component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().myCostume = costume2; component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().myCostume.stat = costume2.stat; } else { costume2 = HeroCostume.costumeOption[3]; component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().myCostume = costume2; component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().myCostume.stat = HeroStat.getInfo(costume2.name.ToUpper()); } component.main_object.GetComponent <HERO>().GetComponent <HERO_SETUP>().setCharacterComponent(); component.main_object.GetComponent <HERO>().setStat(); component.main_object.GetComponent <HERO>().setSkillHUDPosition(); }
public static void HeroCostumeToPhotonData(HeroCostume costume, PhotonPlayer player) { player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.sex, CostumeConeveter.SexToInt(costume.sex) } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.costumeId, costume.costumeId } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.heroCostumeId, costume.id } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.cape, costume.cape } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.hairInfo, costume.hairInfo.id } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.eye_texture_id, costume.eye_texture_id } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.beard_texture_id, costume.beard_texture_id } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.glass_texture_id, costume.glass_texture_id } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.skin_color, costume.skin_color } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.hair_color1, costume.hair_color.r } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.hair_color2, costume.hair_color.g } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.hair_color3, costume.hair_color.b } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.division, CostumeConeveter.DivisionToInt(costume.division) } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.statSPD, costume.stat.Spd } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.statGAS, costume.stat.Gas } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.statBLA, costume.stat.Bla } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.statACL, costume.stat.Acl } }); player.SetCustomProperties(new Hashtable { { PhotonPlayerProperty.statSKILL, costume.stat.skillID } }); }
public void SaveData() { CostumeConeveter.HeroCostumeToLocalData(this.setup.myCostume, this.currentSlot); }
private void spawnPlayerAtRPC(float posX, float posY, float posZ, PhotonMessageInfo info) { if (info.Sender.IsMasterClient && CustomLevel.logicLoaded && CustomLevel.customLevelLoaded && !needChooseSide && IN_GAME_MAIN_CAMERA.MainCamera.gameOver) { var pos = new Vector3(posX, posY, posZ); var component = IN_GAME_MAIN_CAMERA.MainCamera; var id = myLastHero.ToUpper(); myLastHero = id; component.SetMainObject( Pool.NetworkEnable("AOTTG_HERO 1", pos, Quaternion.identity).GetComponent <HERO>()); id = id.ToUpper(); if (id == "SET 1" || id == "SET 2" || id == "SET 3") { var heroCostume2 = CostumeConeveter.LocalDataToHeroCostume(id); heroCostume2.Checkstat(); CostumeConeveter.HeroCostumeToLocalData(heroCostume2, id); IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = heroCostume2; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = heroCostume2.stat; IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); } else { for (var j = 0; j < HeroCostume.costume.Length; j++) { if (HeroCostume.costume[j].name.ToUpper() == id.ToUpper()) { var num2 = HeroCostume.costume[j].id; if (id.ToUpper() != "AHSS") { num2 += CheckBoxCostume.costumeSet - 1; } if (HeroCostume.costume[num2].name != HeroCostume.costume[j].name) { num2 = HeroCostume.costume[j].id + 1; } IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = HeroCostume.costume[num2]; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = HeroStat.getInfo(HeroCostume.costume[num2].name.ToUpper()); IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); break; } } } CostumeConeveter.HeroCostumeToPhotonData(IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume, PhotonNetwork.player); if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { IN_GAME_MAIN_CAMERA.MainT.position += new Vector3(Random.Range(-20, 20), 2f, Random.Range(-20, 20)); } PhotonNetwork.player.Dead = false; PhotonNetwork.player.IsTitan = false; component.enabled = true; IN_GAME_MAIN_CAMERA.MainCamera.setHUDposition(); IN_GAME_MAIN_CAMERA.SpecMov.disable = true; IN_GAME_MAIN_CAMERA.Look.disable = true; component.gameOver = false; Screen.lockCursor = IN_GAME_MAIN_CAMERA.CameraMode >= CameraType.TPS; Screen.showCursor = false; ShowHUDInfoCenter(string.Empty); } }
void OnGUI() { GUI.backgroundColor = INC.gui_color; GUILayout.BeginArea(new Rect(0, 0, 300, Screen.height)); GUILayout.BeginVertical(GUI.skin.box); int ist = isTitan; isTitan = GUILayout.SelectionGrid(isTitan, new string[] { "HUMAN", id }, 2); if (ist != isTitan) { if (!LevelInfo.getInfo(FengGameManagerMKII.level).teamTitan) { isTitan = 0; } } if (isTitan == 0) { GUIStyle style = new GUIStyle(GUI.skin.button); foreach (var stats in HeroStat.stats) { if (stats.Key != "CUSTOM_DEFAULT") { if (stat != null) { if (stat.name == stats.Key) { style.normal = GUI.skin.button.active; } else { style.normal = GUI.skin.button.normal; } } if (GUILayout.Button(stats.Key, style)) { IN_GAME_MAIN_CAMERA.singleCharacter = stats.Key; if (((stats.Key != "Set 1") && (stats.Key != "Set 2")) && (stats.Key != "Set 3")) { stat = HeroStat.getInfo(stats.Key); } else { HeroCostume costume = CostumeConeveter.LocalDataToHeroCostume(stats.Key); if (costume == null) { stat = new HeroStat(); } else { stat = costume.stat; } } if (PanelEnterGame.instance != null) { PanelEnterGame.instance.to_InfoHero(stat); } stat.name = stats.Key; } } } if (stat != null) { GUILayout.Label(stat.name); GUILayout.BeginHorizontal(); GUILayout.Label("SPD:" + stat.SPD); GUILayout.Label("ACL:" + stat.ACL); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("BLA:" + stat.BLA); GUILayout.Label("GAS:" + stat.GAS); GUILayout.EndHorizontal(); } string[] cos = new string[] { "Cos 1", "Cos 2", "Cos 3" }; GUILayout.BeginHorizontal(); GUIStyle style3 = new GUIStyle(GUI.skin.button); for (int s = 0; s < cos.Length; s++) { string de = cos[s]; if (CheckBoxCostume.costumeSet - 1 == s) { style3.normal = GUI.skin.button.active; } else { style3.normal = GUI.skin.button.normal; } if (GUILayout.Button(de, style3)) { CheckBoxCostume.costumeSet = s + 1; } } GUILayout.EndHorizontal(); } GUILayout.Label(CyanMod.INC.la("camera_type")); IN_GAME_MAIN_CAMERA.cameraMode = (CAMERA_TYPE)GUILayout.SelectionGrid((int)IN_GAME_MAIN_CAMERA.cameraMode, CameraType, 4); if (GUILayout.Button(INC.la("lets_go"))) { if (isTitan == 0) { string selection = stat.name; NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[0], true); FengGameManagerMKII.instance.needChooseSide = false; if (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.PVP_CAPTURE) { FengGameManagerMKII.instance.checkpoint = CyanMod.CachingsGM.Find("PVPchkPtH"); } if (!PhotonNetwork.isMasterClient && (FengGameManagerMKII.instance.roundTime > 60f)) { if (FengGameManagerMKII.instance.heroes.Count != 0) { FengGameManagerMKII.instance.NOTSpawnPlayer(selection); } else { FengGameManagerMKII.instance.NOTSpawnPlayer(selection); FengGameManagerMKII.instance.photonView.RPC("restartGameByClient", PhotonTargets.MasterClient, new object[0]); } } else if (((IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.BOSS_FIGHT_CT) || (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.TROST)) || (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.PVP_CAPTURE)) { if (FengGameManagerMKII.instance.heroes.Count != 0) { FengGameManagerMKII.instance.NOTSpawnPlayer(selection); FengGameManagerMKII.instance.photonView.RPC("restartGameByClient", PhotonTargets.MasterClient, new object[0]); } else { FengGameManagerMKII.instance.SpawnPlayer(selection, "playerRespawn"); } } else { FengGameManagerMKII.instance.SpawnPlayer(selection, "playerRespawn"); } NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[1], false); NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[2], false); instance.enabled = false; IN_GAME_MAIN_CAMERA.usingTitan = false; IN_GAME_MAIN_CAMERA.instance.setHUDposition(); PhotonNetwork.player.character = selection; } else { if (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.PVP_AHSS) { id = "AHSS"; NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[0], true); FengGameManagerMKII.instance.needChooseSide = false; if (!PhotonNetwork.isMasterClient && (FengGameManagerMKII.instance.roundTime > 60f)) { FengGameManagerMKII.instance.NOTSpawnPlayer(id); FengGameManagerMKII.instance.photonView.RPC("restartGameByClient", PhotonTargets.MasterClient, new object[0]); } else { FengGameManagerMKII.instance.SpawnPlayer(id, "playerRespawn2"); } NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[1], false); NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[2], false); instance.enabled = false; IN_GAME_MAIN_CAMERA.usingTitan = false; IN_GAME_MAIN_CAMERA.instance.setHUDposition(); PhotonNetwork.player.character = id; } else { if (IN_GAME_MAIN_CAMERA.gamemode == GAMEMODE.PVP_CAPTURE) { FengGameManagerMKII.instance.checkpoint = CyanMod.CachingsGM.Find("PVPchkPtT"); } string selection = "RANDOM"; NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[0], true); if ((!PhotonNetwork.isMasterClient && (FengGameManagerMKII.instance.roundTime > 60f)) || FengGameManagerMKII.instance.justSuicide) { FengGameManagerMKII.instance.justSuicide = false; FengGameManagerMKII.instance.NOTSpawnNonAITitan(selection); } else { FengGameManagerMKII.instance.SpawnNonAITitan2(selection, "titanRespawn"); } FengGameManagerMKII.instance.needChooseSide = false; NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[1], false); NGUITools.SetActive(FengGameManagerMKII.instance.uiT.panels[2], false); instance.enabled = false; IN_GAME_MAIN_CAMERA.usingTitan = true; IN_GAME_MAIN_CAMERA.instance.setHUDposition(); } } FengGameManagerMKII.instance.saves(); } GUILayout.EndVertical(); GUILayout.EndArea(); }
public void SpawnPlayerAt(string id, string find = "") { if (!CustomLevel.logicLoaded || !CustomLevel.customLevelLoaded) { NotSpawnPlayer(id); return; } myLastRespawnTag = find; Vector3 pos; var rot = Quaternion.identity; if (find != string.Empty) { var positions = GameObject.FindGameObjectsWithTag(find); if (positions.Length > 0) { pos = positions[Random.Range(0, positions.Length)].transform.position; } else { pos = RespawnPositions.RandomHeroPos; } } else if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { pos = checkpoint.transform.position; } else if (RCManager.racingSpawnPointSet) { pos = RCManager.racingSpawnPoint; rot = RCManager.racingSpawnPointRotation; } else if (Level.Name.StartsWith("Custom")) { var list = new List <Vector3>(); switch (PhotonNetwork.player.RCteam) { case 0: for (var i = 0; i < 2; i++) { var type = i == 0 ? "C" : "M"; foreach (var vec in CustomLevel.spawnPositions["Player" + type]) { list.Add(vec); } } break; case 1: using (var enumerator = CustomLevel.spawnPositions["PlayerC"].GetEnumerator()) { while (enumerator.MoveNext()) { var vec2 = enumerator.Current; list.Add(vec2); } } break; case 2: using (var enumerator = CustomLevel.spawnPositions["PlayerM"].GetEnumerator()) { while (enumerator.MoveNext()) { var vec2 = enumerator.Current; list.Add(vec2); } } break; default: foreach (var vec3 in CustomLevel.spawnPositions["PlayerM"]) { list.Add(vec3); } break; } if (list.Count > 0) { pos = list[Random.Range(0, list.Count)]; } else { pos = RespawnPositions.RandomHeroPos; } } else { pos = RespawnPositions.RandomHeroPos; } var component = IN_GAME_MAIN_CAMERA.MainCamera; myLastHero = id.ToUpper(); if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { if (IN_GAME_MAIN_CAMERA.singleCharacter == "TITAN_EREN") { component.SetMainObject( ((GameObject)Instantiate(CacheResources.Load("TITAN_EREN"), pos, Quaternion.identity)) .GetComponent <TITAN_EREN>()); } else { component.SetMainObject(((GameObject)Instantiate(CacheResources.Load("AOTTG_HERO 1"), pos, rot)) .GetComponent <HERO>()); if (IN_GAME_MAIN_CAMERA.singleCharacter == "SET 1" || IN_GAME_MAIN_CAMERA.singleCharacter == "SET 2" || IN_GAME_MAIN_CAMERA.singleCharacter == "SET 3") { var heroCostume = CostumeConeveter.LocalDataToHeroCostume(IN_GAME_MAIN_CAMERA.singleCharacter); heroCostume.Checkstat(); CostumeConeveter.HeroCostumeToLocalData(heroCostume, IN_GAME_MAIN_CAMERA.singleCharacter); IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = heroCostume; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = heroCostume.stat; IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); } else { for (var i = 0; i < HeroCostume.costume.Length; i++) { if (HeroCostume.costume[i].name.ToUpper() == IN_GAME_MAIN_CAMERA.singleCharacter.ToUpper()) { var num = HeroCostume.costume[i].id + CheckBoxCostume.costumeSet - 1; if (HeroCostume.costume[num].name != HeroCostume.costume[i].name) { num = HeroCostume.costume[i].id + 1; } IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = HeroCostume.costume[num]; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = HeroStat.getInfo(HeroCostume.costume[num].name.ToUpper()); IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); break; } } } } } else { var hero = Pool.NetworkEnable("AOTTG_HERO 1", pos, Quaternion.identity).GetComponent <HERO>(); component.SetMainObject(hero); id = id.ToUpper(); if (id == "SET 1" || id == "SET 2" || id == "SET 3") { var heroCostume2 = CostumeConeveter.LocalDataToHeroCostume(id); heroCostume2.Checkstat(); CostumeConeveter.HeroCostumeToLocalData(heroCostume2, id); IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = heroCostume2; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = heroCostume2.stat; IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); } else { for (var j = 0; j < HeroCostume.costume.Length; j++) { if (HeroCostume.costume[j].name.ToUpper() == id.ToUpper()) { var num2 = HeroCostume.costume[j].id; if (id.ToUpper() != "AHSS") { num2 += CheckBoxCostume.costumeSet - 1; } if (HeroCostume.costume[num2].name != HeroCostume.costume[j].name) { num2 = HeroCostume.costume[j].id + 1; } IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = HeroCostume.costume[num2]; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = HeroStat.getInfo(HeroCostume.costume[num2].name.ToUpper()); IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); break; } } } CostumeConeveter.HeroCostumeToPhotonData(IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume, PhotonNetwork.player); if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { IN_GAME_MAIN_CAMERA.MainT.position += new Vector3(Random.Range(-20, 20), 2f, Random.Range(-20, 20)); } PhotonNetwork.player.Dead = false; PhotonNetwork.player.IsTitan = false; } component.enabled = true; IN_GAME_MAIN_CAMERA.MainCamera.setHUDposition(); IN_GAME_MAIN_CAMERA.SpecMov.disable = true; IN_GAME_MAIN_CAMERA.Look.disable = true; component.gameOver = false; Screen.lockCursor = IN_GAME_MAIN_CAMERA.CameraMode >= CameraType.TPS; Screen.showCursor = false; ShowHUDInfoCenter(string.Empty); }
protected override void DrawMainPart() { left.Reset(); LabelCenter(left, locale["character"], true); SelectionGrid(left, costumeSelection, costumeList, 3, true); bool updateChar = avatar == null; int oldChar = characterSelection.Value; SelectionGrid(left, characterSelection, characterList, 1, true); if (oldChar != characterSelection.Value) { updateChar = true; } character = charactersList[characterSelection].ToUpper(); var set = CostumeConeveter.LocalDataToHeroCostume(character); stats = character.Contains("SET") ? (set == null ? new HeroStat() : set.stat) : HeroStat.getInfo(character); LabelCenter(left, locale["camera"], true); SelectionGrid(left, Settings.CameraMode, cameraList, cameraList.Length, true); float height = Style.Height * (FengGameManagerMKII.Level.PVPEnabled ? 3f : 2f) + (Style.VerticalMargin * (FengGameManagerMKII.Level.PVPEnabled ? 2f : 1f)) + (Style.Height + Style.VerticalMargin); left.MoveToEndY(BoxPosition, height); if (Button(left, locale["humanStart"], true)) { SpawnHero(); DisableImmediate(); return; } if (FengGameManagerMKII.Level.PVPEnabled) { if (FengGameManagerMKII.Level.TeamTitan && IN_GAME_MAIN_CAMERA.GameMode != GameMode.PVP_AHSS) { if (Button(left, locale["titanStart"], true)) { SpawnTitan(); DisableImmediate(); return; } } else { if (Button(left, locale["ahssStart"], true)) { SpawnAHSS(); DisableImmediate(); return; } } } if (Button(left, locale["back"], true)) { Screen.lockCursor = true; Screen.showCursor = true; IN_GAME_MAIN_CAMERA.SpecMov.disable = false; IN_GAME_MAIN_CAMERA.Look.disable = false; Disable(); return; } right.Reset(); LabelCenter(right, locale["avatar"], true); right.height = right.width; if (updateChar) { avatar = LoadTexture(character.Contains("SET") ? "CUSTOM" : character, "png"); } DrawTexture(right, avatar, true); right.height = Style.Height; LabelCenter(right, locale["stats"], true); Label(right, locale.Format("speed", stats.Spd.ToString()), true); Label(right, locale.Format("acceleration", stats.Acl.ToString()), true); Label(right, locale.Format("gas", stats.Gas.ToString()), true); Label(right, locale.Format("blade", stats.Bla.ToString()), true); }