private void OnTriggerExit2D(Collider2D collision) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); if (collision.gameObject.name == "ufo1(Clone)") { tempCorsair.b_chasingUFO = false; b_colIsUFO1 = false; } if (collision.gameObject.name == "ufo2(Clone)") { tempCorsair.b_chasingUFO = false; b_colIsUFO2 = false; } if (collision.gameObject.name == "ufo3(Clone)") { tempCorsair.b_chasingUFO = false; b_colIsUFO3 = false; } if (collision.gameObject.tag == "ASTEROID") { tempCorsair.b_chasingAsteroid = false; b_colIsAsteriod1 = false; } if (collision.gameObject.tag == "ASTEROID2") { tempCorsair.b_chasingAsteroid = false; b_colIsAsteroid2 = false; } }
public List<Pirate> GetCrew() { var corsair = new Corsair(); var sailor = new Sailor(); var crew = new List<Pirate>(); crew.AddRange(sailor.Clone(20)); crew.AddRange(corsair.Clone(5)); return crew; }
public List<Pirate> GetCrew() { var corsair = new Corsair(); var seaDog = new SeaDog(); var crew = new List<Pirate>(); crew.AddRange(corsair.Clone(15)); crew.AddRange(seaDog.Clone(5)); return crew; }
private void OnTriggerEnter2D(Collider2D collision) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); // Collision with UFO for Corsair 1 if (collision.gameObject.name == "ufo1(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target1UFO1Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger1UFO1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target1UFO1Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger1UFO1 = true; } } if (collision.gameObject.name == "ufo2(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target2UFO2Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger2UFO2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target2UFO2Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger2UFO2 = true; } } if (collision.gameObject.name == "ufo3(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target3UFO3Transform.position = collision.gameObject.transform.position; tempMissleSeeker.b_pickTarger3UFO3 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target3UFO3Transform.position = collision.gameObject.transform.position; temp2MissleSeeker.b_pickTarger3UFO3 = true; } } // Collision with UFO for Corsair 2 if (collision.gameObject.name == "ufo1(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target1UFO1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger1UFO1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target1UFO1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger1UFO1 = true; } } if (collision.gameObject.name == "ufo2(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target2UFO2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger2UFO2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target2UFO2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger2UFO2 = true; } } if (collision.gameObject.name == "ufo3(Clone)" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target3UFO3Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger3UFO3 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target3UFO3Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger3UFO3 = true; } } // Collision with ASTERIOD for C1,C2 if (collision.gameObject.tag == "ASTEROID" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target4asteriod1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger4Asteroid1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target4asteriod1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger4Asteroid1 = true; } } if (collision.gameObject.tag == "ASTEROID" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target4asteriod1Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger4Asteroid1 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target4asteriod1Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger4Asteroid1 = true; } } if (collision.gameObject.tag == "ASTEROID2" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1" && tempCorsair.b_IsAimed_Corsair2 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair1 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun1(); tempMissleSeeker.target5asteriod2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger5Asteroid2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair1LaunchMissleGun2(); temp2MissleSeeker.target5asteriod2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger5Asteroid2 = true; } } if (collision.gameObject.tag == "ASTEROID2" && this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2" && tempCorsair.b_IsAimed_Corsair1 == false) { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun1/missleSeekerC2").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair2Ammo/gun2/missleSeekerC2").GetComponent <MissleSeeker>(); tempCorsair.b_IsAimed_Corsair2 = true; // for shoting tempCorsair.go_flame1.SetActive(false); tempCorsair.go_flame2.SetActive(false); int i_random; i_random = Random.Range(0, 10); if (i_random <= 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun1(); tempMissleSeeker.target5asteriod2Transform.position = collision.transform.position; tempMissleSeeker.b_pickTarger5Asteroid2 = true; } if (i_random > 5) { ObjPoolManager.cl_ObjPoolManager.Corsair2LaunchMissleGun2(); temp2MissleSeeker.target5asteriod2Transform.position = collision.transform.position; temp2MissleSeeker.b_pickTarger5Asteroid2 = true; } } }
public RGBController() { nvidia_ = new Nvidia(); gigabyte_ = new Gigabyte(); corsair_ = new Corsair(); }
private void OnTriggerStay2D(Collider2D collision) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); if (collision.gameObject.name == "ufo1(Clone)" && b_colIsUFO2 == false && b_colIsUFO3 == false && b_colIsAsteriod1 == false && b_colIsAsteroid2 == false) { if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo1TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO1 = true; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo1TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO1 = true; } } if (collision.gameObject.name == "ufo2(Clone)" && b_colIsUFO1 == false && b_colIsUFO3 == false && b_colIsAsteriod1 == false && b_colIsAsteroid2 == false) { if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo2TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO2 = true; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo2TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO2 = true; } } if (collision.gameObject.name == "ufo3(Clone)" && b_colIsUFO1 == false && b_colIsUFO2 == false && b_colIsAsteriod1 == false && b_colIsAsteroid2 == false) { if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo3TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO3 = true; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { tempCorsair.b_chasingUFO = true; tempCorsair.ufo3TransformTarget.position = collision.gameObject.transform.position; b_colIsUFO3 = true; } } if (collision.gameObject.tag == "ASTEROID" && b_colIsUFO1 == false && b_colIsUFO2 == false && b_colIsUFO3 == false && b_colIsAsteroid2 == false) { if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { tempCorsair.b_chasingAsteroid = true; tempCorsair.asteroid1TransformTarget.position = collision.gameObject.transform.position; b_colIsAsteriod1 = true; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { tempCorsair.b_chasingAsteroid = true; tempCorsair.asteroid1TransformTarget.position = collision.gameObject.transform.position; b_colIsAsteriod1 = true; } } if (collision.gameObject.tag == "ASTEROID2" && b_colIsUFO1 == false && b_colIsUFO2 == false && b_colIsUFO3 == false && b_colIsAsteriod1 == false) { if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { tempCorsair.b_chasingAsteroid = true; tempCorsair.asteroid2TransformTarget.position = collision.gameObject.transform.position; b_colIsAsteroid2 = true; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { tempCorsair.b_chasingAsteroid = true; tempCorsair.asteroid2TransformTarget.position = collision.gameObject.transform.position; b_colIsAsteroid2 = true; } } }
private void FixedUpdate() { MissleSeeker tempMissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun1/missleSeekerC1").GetComponent <MissleSeeker>(); MissleSeeker temp2MissleSeeker = GameObject.Find("ObjPoolManager/corsair1Ammo/gun2/missleSeekerC1").GetComponent <MissleSeeker>(); if ((tempMissleSeeker.b_pickTarger1UFO1 == true || tempMissleSeeker.b_pickTarger2UFO2 == true || tempMissleSeeker.b_pickTarger3UFO3 == true || tempMissleSeeker.b_pickTarger4Asteroid1 == true || tempMissleSeeker.b_pickTarger5Asteroid2 == true) || (temp2MissleSeeker.b_pickTarger1UFO1 == true || temp2MissleSeeker.b_pickTarger2UFO2 == true || temp2MissleSeeker.b_pickTarger3UFO3 == true || temp2MissleSeeker.b_pickTarger4Asteroid1 == true || temp2MissleSeeker.b_pickTarger5Asteroid2 == true)) { f_missleSensor -= Time.deltaTime; } if (f_missleSensor <= 0) { tempMissleSeeker.b_pickTarger1UFO1 = false; tempMissleSeeker.b_pickTarger2UFO2 = false; tempMissleSeeker.b_pickTarger3UFO3 = false; tempMissleSeeker.b_pickTarger4Asteroid1 = false; tempMissleSeeker.b_pickTarger5Asteroid2 = false; temp2MissleSeeker.b_pickTarger1UFO1 = false; temp2MissleSeeker.b_pickTarger2UFO2 = false; temp2MissleSeeker.b_pickTarger3UFO3 = false; temp2MissleSeeker.b_pickTarger4Asteroid1 = false; temp2MissleSeeker.b_pickTarger5Asteroid2 = false; f_missleSensor = 5; } if (b_colIsUFO1 == true || b_colIsUFO2 == true || b_colIsUFO3 == true || b_colIsAsteriod1 == true || b_colIsAsteroid2 == true) { f_counter -= Time.deltaTime; } if (f_counter <= 0) { Corsair tempCorsair = gameObject.transform.parent.GetComponent <Corsair>(); if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair1") { b_colIsUFO1 = false; b_colIsUFO2 = false; b_colIsUFO3 = false; b_colIsAsteriod1 = false; b_colIsAsteroid2 = false; tempCorsair.b_chasingUFO = false; tempCorsair.b_chasingAsteroid = false; f_counter = 2; } if (this.gameObject.GetComponentInParent <Corsair>().gameObject.name == "corsair2") { b_colIsUFO1 = false; b_colIsUFO2 = false; b_colIsUFO3 = false; b_colIsAsteriod1 = false; b_colIsAsteroid2 = false; tempCorsair.b_chasingUFO = false; tempCorsair.b_chasingAsteroid = false; f_counter = 2; } } }