예제 #1
0
        private static void Potions()
        {
            if (Player.Instance.IsInFountain() || Player.Instance.IsRecalling() ||
                Player.Instance.IsUsingPotion() ||
                (!Hunter.IsOwned() && !Refillable.IsOwned() && !Potion.IsOwned() && !Biscuit.IsOwned() &&
                 !Corrupting.IsOwned()) || !Value.Use("activator.potions"))
            {
                return;
            }

            if (Player.Instance.HealthPercent < Value.Get("activator.potions.hp"))
            {
                if (Hunter.IsReady())
                {
                    Hunter.Cast();
                }
                else if (Corrupting.IsReady())
                {
                    Corrupting.Cast();
                }
                else if (Refillable.IsReady())
                {
                    Refillable.Cast();
                }
                else if (Potion.IsReady())
                {
                    Potion.Cast();
                }
                else if (Biscuit.IsReady())
                {
                    Biscuit.Cast();
                }
            }
            if (Player.Instance.ManaPercent < Value.Get("activator.potions.mana"))
            {
                if (Hunter.IsReady())
                {
                    Hunter.Cast();
                }
                else if (Corrupting.IsReady())
                {
                    Corrupting.Cast();
                }
            }
        }
예제 #2
0
        private void PotionManagement()
        {
            if (Player.Health + 250 > Player.MaxHealth)
            {
                return;
            }

            if (Player.HealthPercent > 50 && Player.CountEnemyHeroesInRange(700) == 0)
            {
                return;
            }

            if (Player.HasBuff("RegenerationPotion") ||
                Player.HasBuff("Item2010") ||
                Player.HasBuff("ItemCrystalFlask") ||
                Player.HasBuff("ItemCrystalFlaskJungle") ||
                Player.HasBuff("ItemDarkCrystalFlask"))
            {
                return;
            }

            if (Refillable.IsReady)
            {
                Refillable.Cast();
            }
            else if (Potion.IsReady)
            {
                Potion.Cast();
            }
            else if (Biscuit.IsReady)
            {
                Biscuit.Cast();
            }
            else if (Hunter.IsReady)
            {
                Hunter.Cast();
            }
            else if (Corrupting.IsReady)
            {
                Corrupting.Cast();
            }
        }
예제 #3
0
        private void PotionManagement()
        {
            if (Player.HasBuff("RegenerationPotion") || Player.HasBuff("ItemMiniRegenPotion") || Player.HasBuff("ItemCrystalFlaskJungle") || Player.HasBuff("ItemDarkCrystalFlask"))
            {
                return;
            }

            if (Potion.IsReady())
            {
                if (Player.Health + 200 < Player.MaxHealth && Player.CountEnemiesInRange(700) > 0)
                {
                    Potion.Cast();
                }
                else if (Player.Health < Player.MaxHealth * 0.6)
                {
                    Potion.Cast();
                }
                return;
            }
            else if (Biscuit.IsReady())
            {
                if (Player.Health + 250 < Player.MaxHealth && Player.CountEnemiesInRange(700) > 0)
                {
                    Biscuit.Cast();
                }
                else if (Player.Health < Player.MaxHealth * 0.6)
                {
                    Biscuit.Cast();
                }
                return;
            }
            else if (Hunter.IsReady())
            {
                if (Player.Health + 250 < Player.MaxHealth && Player.CountEnemiesInRange(700) > 0)
                {
                    Hunter.Cast();
                }
                else if (Player.Health < Player.MaxHealth * 0.6)
                {
                    Hunter.Cast();
                }
                return;
            }
            else if (Corrupting.IsReady())
            {
                if (Player.Health + 250 < Player.MaxHealth && Player.CountEnemiesInRange(700) > 0)
                {
                    Corrupting.Cast();
                }
                else if (Player.Health < Player.MaxHealth * 0.6)
                {
                    Corrupting.Cast();
                }

                return;
            }
            else if (Refillable.IsReady())
            {
                if (Player.Health + 250 < Player.MaxHealth && Player.CountEnemiesInRange(700) > 0)
                {
                    Refillable.Cast();
                }
                else if (Player.Health < Player.MaxHealth * 0.6)
                {
                    Refillable.Cast();
                }
                return;
            }
        }
예제 #4
0
        private void PotionManagement()
        {
            if (!Player.InFountain() && !Player.HasBuff("Recall"))
            {
                if (ManaPotion.IsReady() && !Player.HasBuff("FlaskOfCrystalWater"))
                {
                    if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200)
                    {
                        ManaPotion.Cast();
                    }
                }

                if (Player.HasBuff("RegenerationPotion") || Player.HasBuff("ItemMiniRegenPotion") || Player.HasBuff("ItemCrystalFlask") || Player.HasBuff("ItemCrystalFlaskJungle") || Player.HasBuff("ItemDarkCrystalFlask"))
                {
                    return;
                }

                if (Hunter.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Hunter.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Hunter.Cast();
                    }
                    else if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200 && !Player.HasBuff("FlaskOfCrystalWater"))
                    {
                        Hunter.Cast();
                    }
                    return;
                }

                if (Corrupting.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Corrupting.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Corrupting.Cast();
                    }
                    else if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200 && !Player.HasBuff("FlaskOfCrystalWater"))
                    {
                        Corrupting.Cast();
                    }
                    return;
                }

                if (Flask.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Flask.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Flask.Cast();
                    }
                    else if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200 && !Player.HasBuff("FlaskOfCrystalWater"))
                    {
                        Flask.Cast();
                    }
                    return;
                }

                if (Refillable.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Refillable.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Refillable.Cast();
                    }
                    return;
                }

                if (Potion.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Potion.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Potion.Cast();
                    }
                    return;
                }

                if (Biscuit.IsReady())
                {
                    if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth)
                    {
                        Biscuit.Cast();
                    }
                    else if (Player.Health < Player.MaxHealth * 0.6)
                    {
                        Biscuit.Cast();
                    }
                    return;
                }
            }
        }
예제 #5
0
파일: ModeManager.cs 프로젝트: spall9/T2N1
        public static void Game_OnTick(EventArgs args)
        {
            if (player.IsDead || MenuGUI.IsChatOpen || player.IsRecalling())
            {
                return;
            }

            var orbMode    = Orbwalker.ActiveModesFlags;
            var playerMana = Player.Instance.ManaPercent;

            if (orbMode.HasFlag(Orbwalker.ActiveModes.Combo) && ComboMenu["wGapCloser"].Cast <CheckBox>().CurrentValue&&
                ComboMenu["W"].Cast <CheckBox>().CurrentValue&& (playerMana > ComboMenu.GetSliderValue("manaSlider")))
            {
                wGapCloser();
            }

            if (orbMode.HasFlag(Orbwalker.ActiveModes.Harass) && (playerMana > HarassMenu.GetSliderValue("GapCloserManaSlider")) &&
                HarassMenu["wGapCloser"].Cast <CheckBox>().CurrentValue&& HarassMenu["W"].Cast <CheckBox>().CurrentValue)
            {
                Harass.wGapCloser();
            }

            if (orbMode.HasFlag(Orbwalker.ActiveModes.Harass) && (playerMana > HarassMenu.GetSliderValue("manaSlider")))
            {
                Harass.ExecuteHarass();
            }

            if (orbMode.HasFlag(Orbwalker.ActiveModes.Combo) && (Player.Instance.CountEnemiesInRange(1100) >= 1))
            {
                ExecuteCombo();
            }


            if (orbMode.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                JungleClear.Execute();
            }

            if (orbMode.HasFlag(Orbwalker.ActiveModes.LaneClear) &&
                (playerMana > LaneClearMenu.GetSliderValue("manaSlider")))
            {
                LaneClear.Execute();
            }


            var HealBuff = Player.HasBuff("RegenerationPotion") ||
                           Player.HasBuff("ItemMiniRegenPotion") ||
                           Player.HasBuff("ItemCrystalFlask") ||
                           Player.HasBuff("ItemDarkCrystalFlask") ||
                           Player.HasBuff("ItemCrystalFlaskJungle") ||
                           Player.Instance.IsRecalling();

            //Health Potion
            if (JungleClearMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Health.IsOwned() && Health.IsReady())
                {
                    if (Player.Instance.HealthPercent <= JungleClearMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Health.Cast();
                    }
                }
            }
            //Hunters Potion
            if (JungleClearMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Hunters.IsOwned() && Hunters.IsReady())
                {
                    if (Player.Instance.HealthPercent <= JungleClearMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Hunters.Cast();
                    }
                }
            }

            //Biscuit
            if (JungleClearMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }
                if (Biscuit.IsOwned() && Biscuit.IsReady())
                {
                    if (Player.Instance.HealthPercent <= JungleClearMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Biscuit.Cast();
                    }
                }
            }

            //Refillable
            if (JungleClearMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Refillable.IsOwned() && Refillable.IsReady())
                {
                    if (Player.Instance.HealthPercent <= JungleClearMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Refillable.Cast();
                    }
                }
            }

            //Corrupting
            if (JungleClearMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Corrupting.IsOwned() && Corrupting.IsReady())
                {
                    if (Player.Instance.HealthPercent <= JungleClearMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Corrupting.Cast();
                    }
                }
            }
        }
예제 #6
0
        public static void Game_OnTick(EventArgs args)
        {
            if (player.IsDead || MenuGUI.IsChatOpen || player.IsRecalling())
            {
                return;
            }

            var orbMode = Orbwalker.ActiveModesFlags;

            if (orbMode.HasFlag(Orbwalker.ActiveModes.Combo) && (Player.Instance.CountEnemiesInRange(1000) >= 1))
            {
                ExecuteCombo();
            }


            var HealBuff = Player.HasBuff("RegenerationPotion") ||
                           Player.HasBuff("ItemMiniRegenPotion") ||
                           Player.HasBuff("ItemCrystalFlask") ||
                           Player.HasBuff("ItemDarkCrystalFlask") ||
                           Player.HasBuff("ItemCrystalFlaskJungle") ||
                           Player.Instance.IsRecalling();

            //Health Potion
            if (ConsumablesMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Health.IsOwned() && Health.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ConsumablesMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Health.Cast();
                    }
                }
            }
            //Hunters Potion
            if (ConsumablesMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Hunters.IsOwned() && Hunters.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ConsumablesMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Hunters.Cast();
                    }
                }
            }

            //Biscuit
            if (ConsumablesMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }
                if (Biscuit.IsOwned() && Biscuit.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ConsumablesMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Biscuit.Cast();
                    }
                }
            }

            //Refillable
            if (ConsumablesMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Refillable.IsOwned() && Refillable.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ConsumablesMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Refillable.Cast();
                    }
                }
            }

            //Corrupting
            if (ConsumablesMenu["usePotions"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Corrupting.IsOwned() && Corrupting.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ConsumablesMenu["PotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Corrupting.Cast();
                    }
                }
            }
        }
예제 #7
0
파일: Active.cs 프로젝트: spall9/T2N1
        //Cast Potions
        public static void Potions()
        {
            var HealBuff = Player.HasBuff("RegenerationPotion") ||
                           Player.HasBuff("ItemMiniRegenPotion") ||
                           Player.HasBuff("ItemCrystalFlask") ||
                           Player.HasBuff("ItemDarkCrystalFlask") ||
                           Player.HasBuff("ItemCrystalFlaskJungle") ||
                           Player.Instance.IsRecalling();

            //Health Potion
            if (ActiveMenu["HealthPotion"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Health.IsOwned() && Health.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ActiveMenu["Item.HealthPotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Health.Cast();
                    }
                }
            }
            //Hunters Potion
            if (ActiveMenu["HuntersPotion"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Hunters.IsOwned() && Hunters.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ActiveMenu["Item.HuntersPotionHp"].Cast <Slider>().CurrentValue)
                    {
                        Hunters.Cast();
                    }
                }
            }

            //Biscuit
            if (ActiveMenu["Biscuit"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }
                {
                    if (Biscuit.IsOwned() && Biscuit.IsReady())
                    {
                        if (Player.Instance.HealthPercent <= ActiveMenu["Item.BiscuitHp"].Cast <Slider>().CurrentValue)
                        {
                            Biscuit.Cast();
                        }
                    }
                }
            }

            //Refillable
            if (ActiveMenu["Refillable"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Refillable.IsOwned() && Refillable.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ActiveMenu["Item.RefillableHp"].Cast <Slider>().CurrentValue)
                    {
                        Refillable.Cast();
                    }
                }
            }

            //Corrupting
            if (ActiveMenu["Corrupting"].Cast <CheckBox>().CurrentValue)
            {
                if (Player.Instance.IsDead || HealBuff)
                {
                    return;
                }

                if (Corrupting.IsOwned() && Corrupting.IsReady())
                {
                    if (Player.Instance.HealthPercent <= ActiveMenu["Item.CorruptingHp"].Cast <Slider>().CurrentValue)
                    {
                        Corrupting.Cast();
                    }
                }
            }
        }