public void InitializeScripts(Tilemap gameBoard) { board = gameBoard; // empty default corridor defaultCorrdior = GetComponent <CorridorManager>(); }
public void InitializeScripts() { // empty tall and short corridors defaultCorrdior = GetComponent <CorridorManager>(); test = GetComponent <CorridorTestTall>(); // designed corridors for actual gameplay minedCorridor = GetComponent <CorridorMined>(); paintingCorridor = GetComponent <CorridorPaintings>(); }
private void Awake() { instance = this; }