public void InitializeScripts(Tilemap gameBoard)
    {
        board = gameBoard;

        // empty default corridor
        defaultCorrdior = GetComponent <CorridorManager>();
    }
예제 #2
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    public void InitializeScripts()
    {
        // empty tall and short corridors
        defaultCorrdior = GetComponent <CorridorManager>();
        test            = GetComponent <CorridorTestTall>();

        // designed corridors for actual gameplay
        minedCorridor    = GetComponent <CorridorMined>();
        paintingCorridor = GetComponent <CorridorPaintings>();
    }
예제 #3
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 private void Awake()
 {
     instance = this;
 }