예제 #1
0
        /// <summary>
        /// Gets the required coroutines and starts them
        /// </summary>
        protected virtual void StartRequiredCoroutines()
        {
            if (coroutinesState != CoroutinesState.Stopped)
            {
                Log.Warning("Cannot start required coroutines. Stop coroutines before starting them again.");
                return;
            }

            requiredCoroutines = GetRequiredCoroutines();
            if (isActiveAndEnabled)
            {
                if (requiredCoroutines != null)
                {
                    foreach (var requiredCoroutine in requiredCoroutines)
                    {
                        StartCoroutine(requiredCoroutine);
                    }
                }

                coroutinesState = CoroutinesState.RunningOnObject;
            }
            else
            {
                if (requiredCoroutines != null)
                {
                    foreach (var requiredCoroutine in requiredCoroutines)
                    {
                        ThreadingUtilities.Dispatcher.StartCoroutine(requiredCoroutine);
                    }
                }

                coroutinesState = CoroutinesState.RunningOnDispatcher;
            }
        }
예제 #2
0
 /// <summary>
 /// Unity OnDisable method
 /// </summary>
 protected void OnDisable()
 {
     if (coroutinesState == CoroutinesState.RunningOnObject)
     {
         requiredCoroutines = null;
         coroutinesState    = CoroutinesState.Stopped;
     }
 }
예제 #3
0
        /// <summary>
        /// Stops coroutines added to the required coroutines list and clears the list
        /// </summary>
        protected virtual void StopCoroutines()
        {
            switch (coroutinesState)
            {
            case CoroutinesState.Stopped:
                break;

            case CoroutinesState.RunningOnObject:
                if (requiredCoroutines != null)
                {
                    foreach (var requiredCoroutine in requiredCoroutines)
                    {
                        if (requiredCoroutine != null)
                        {
                            StopCoroutine(requiredCoroutine);
                        }
                    }
                }

                requiredCoroutines = null;
                coroutinesState    = CoroutinesState.Stopped;
                break;

            case CoroutinesState.RunningOnDispatcher:
                if (requiredCoroutines != null && ThreadingUtilities.Dispatcher != null)
                {
                    foreach (var requiredCoroutine in requiredCoroutines)
                    {
                        if (requiredCoroutine != null)
                        {
                            ThreadingUtilities.Dispatcher.StopCoroutine(requiredCoroutine);
                        }
                    }
                }

                requiredCoroutines = null;
                coroutinesState    = CoroutinesState.Stopped;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }