private IEnumerator _behaviour() { coroutine = _parentBehaviour.StartCoroutine1(Behaviour(), this); yield return(coroutine.GetAwaiter()); _mc.Transition(); }
public void OnEnter(IState from = null) { if (coroutine != null && coroutine.IsSuspended()) { OnLeave(); } coroutine_trans = _parentBehaviour.StartCoroutine1(_behaviour()); }
public CoroutineMarkovState(MonoBehaviour parentBehaviour, MarkovChain mc) { _parentBehaviour = parentBehaviour; _mc = mc; coroutine = null; }