public static void StopAll() { if (_routines == null) { return; } for (int i = _routines.Count - 1; i >= 0; --i) { _instance.StopCoroutine(_routines[i]); } _routines.Clear(); }
public void Stop() { CoroutineUtil.StopCoroutine(CountDown()); _count = 0; _delay = 0; _interval = 0; _callback = null; }
static void Remove(IEnumerator value) { if (value == null) { return; } _routines.Remove(value); _instance.StopCoroutine(value); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { CoroutineUtil.StopCoroutine("aa"); } if (Input.GetKeyDown(KeyCode.B)) { CoroutineUtil.StopCoroutine("bb"); } }
/// <summary> /// 从SceneInfo配置中加载一个场景,这个场景一定是Unity场景 /// 所有场景都以异步形式加载 /// </summary> /// <param name="pSceneInfoID"></param> public void LoadScene(int pSceneID) { _sceneInfo = DataConfigManager.GetInstance().GetConfigData <SceneInfo>(DataConfigDefine.SceneInfo, pSceneID); if (_sceneInfo != null) { if (_asyncOperation != null) { CoroutineUtil.StopCoroutine(StartLoadSceneAsync()); TimeManager.GetInstance().UpdateEvent -= Update; } TimeManager.GetInstance().UpdateEvent += Update; CoroutineUtil.StartCoroutine(StartLoadSceneAsync()); } else { LogManager.Error("Load scene data is null:" + pSceneID); } }