예제 #1
0
 public void WaitForDoubleClick(KeyCode keyCode, UnityAction action)
 {
     if (Input.GetKeyDown(keyCode))
     {
         CoroutineKits.StartCoroutine(CheckDoubleClick(keyCode, action));
     }
 }
예제 #2
0
 public void Start(ArithmeticTimePoint start, ArithmeticResult result, ArithmeticTimePoint end)
 {
     pause = false;
     stop  = false;
     CoroutineKits.StartCoroutine(Calcuate(start, result, end));
 }