public void WaitForDoubleClick(KeyCode keyCode, UnityAction action) { if (Input.GetKeyDown(keyCode)) { CoroutineKits.StartCoroutine(CheckDoubleClick(keyCode, action)); } }
public void Start(ArithmeticTimePoint start, ArithmeticResult result, ArithmeticTimePoint end) { pause = false; stop = false; CoroutineKits.StartCoroutine(Calcuate(start, result, end)); }