public List <Corner> CornerList(Vector3[] vs)
    {
        List <Vertex> Vector3List = new List <Vertex>();
        List <Corner> list        = new List <Corner>();
        int           counter     = 0;

        foreach (Vector3 v in vs)
        {
            Vector3List.Add(new Vertex(counter, v));
            counter++;
        }
        List <Vertex> tempList = new List <Vertex>();

        tempList = Vector3List;

        while (tempList.Count > 0)
        {
            counter = 0;
            Vertex tempV = new Vertex(1, new Vector3(0, 0, 0));
            Corner crnr;
            crnr = new Corner();
            foreach (Vertex v in tempList)
            {
                if (VertexPresence(list, v) == -1)
                {
                    if (counter == 0)
                    {
                        crnr.AddVertexToCorner(v);
                        tempV = v;
                        list.Add(crnr);
                    }
                }
                counter++;
            }
            tempList.RemoveAt(0);
        }
        Debug.Log(list.Count);
        return(list);
    }