public void ExportAvatarAsFbx() { var haircutRecoloring = GetComponent <HaircutRecoloring>(); string haircutName = string.Empty; if (avatarHaircuts != null && string.Compare(avatarHaircuts[currentHaircut], BALD_HAIRCUT_NAME) != 0) { haircutName = avatarHaircuts[currentHaircut]; } var exportDir = AvatarSdkMgr.Storage().GetAvatarSubdirectory(currentAvatarCode, AvatarSubdirectory.FBX_EXPORT); var outputFbxFile = Utils.CombinePaths(exportDir, "model.fbx"); CoreTools.ExportAvatarAsFbx(currentAvatarCode, outputFbxFile); if (!string.IsNullOrEmpty(haircutName)) { var haircutFbxFile = Path.Combine(Path.GetDirectoryName(outputFbxFile), HaircutIdToFileName(haircutName, "fbx")); CoreTools.HaircutPlyToFbx(currentAvatarCode, haircutName, haircutFbxFile, haircutRecoloring.CurrentColor, haircutRecoloring.CurrentTint); } #if UNITY_EDITOR || UNITY_STANDALONE_WIN System.Diagnostics.Process.Start(exportDir); #else progressText.text = string.Format("FBX file was saved to avatar directory"); #endif }